, including all inherited members.
alive | GEMClientActor | [protected] |
anim_hash | GEMClientActor | |
animeshObject | GEMClientActor | |
baseScale | GEMClientActor | |
BeltGroup | GEMClientActor | |
BracerGroup | GEMClientActor | |
cal3dstate | GEMClientActor | |
cel | GEMClientObject | [protected, static] |
ChangeName(const char *name) | GEMClientObject | [virtual] |
charApp | GEMClientActor | [protected] |
CharAppearance() | GEMClientActor | [inline] |
chatBubbleID | GEMClientActor | [protected] |
CheckLoadStatus() | GEMClientActor | [virtual] |
CloakGroup | GEMClientActor | |
CopyNewestData(GEMClientActor &oldActor) | GEMClientActor | |
DRcounter | GEMClientActor | [protected] |
DRcounter_set | GEMClientActor | [protected] |
eid | GEMClientObject | [protected] |
entitylabel | GEMClientObject | [protected] |
equipment | GEMClientActor | |
factName | GEMClientObject | [protected] |
factory | GEMClientActor | [protected] |
flags | GEMClientObject | [protected] |
Flags() | GEMClientObject | [inline] |
GEMClientActor(psCelClient *cel, psPersistActor &mesg) | GEMClientActor | |
GEMClientObject() | GEMClientObject | |
GEMClientObject(psCelClient *cel, EID id) | GEMClientObject | |
gender | GEMClientActor | |
GetAnimIndex(csStringHashReversible *msgstrings, csStringID animid) | GEMClientActor | |
GetBBox() const | GEMClientObject | [virtual] |
GetChatBubbleID() const | GEMClientActor | |
GetEID() | GEMClientObject | [inline] |
GetEntityLabel() | GEMClientObject | [inline] |
GetFactName() | GEMClientObject | [inline] |
GetGroupID() | GEMClientActor | [inline] |
GetGuildName() | GEMClientActor | [inline] |
GetLastPosition(csVector3 &pos, float &yrot, iSector *§or) | GEMClientActor | |
GetMasqueradeType() | GEMClientActor | [inline, virtual] |
GetMesh() const | GEMClientObject | |
GetMode() | GEMClientActor | [inline] |
GetName(bool realName=true) | GEMClientActor | [virtual] |
GEMClientObject::GetName() | GEMClientObject | [inline, virtual] |
GetObjectType() | GEMClientActor | [inline, virtual] |
GetOwnerEID() | GEMClientActor | [inline] |
GetPosition() | GEMClientObject | [virtual] |
GetRotation() | GEMClientObject | [virtual] |
GetSector() const | GEMClientActor | [virtual] |
GetSectors() const | GEMClientObject | [virtual] |
GetShadow() | GEMClientObject | [inline] |
GetType() | GEMClientObject | [inline] |
GetVelocity() const | GEMClientActor | |
GetVitalMgr() | GEMClientActor | [inline] |
GetYRotation() const | GEMClientActor | |
groupID | GEMClientActor | [protected] |
guildName | GEMClientActor | [protected] |
hasLabel | GEMClientObject | [protected] |
HasLabel() const | GEMClientObject | [inline] |
hasShadow | GEMClientObject | [protected] |
HasShadow() const | GEMClientObject | [inline] |
helmGroup | GEMClientActor | |
InitCharData(const char *textures, const char *equipment) | GEMClientActor | [protected] |
instance | GEMClientObject | [protected] |
IsAlive() | GEMClientActor | [inline, virtual] |
IsGroupedWith(GEMClientActor *actor) | GEMClientActor | |
IsOwnedBy(GEMClientActor *actor) | GEMClientActor | |
lastDRUpdateTime | GEMClientActor | |
lastSentRotation | GEMClientActor | |
lastSentVelocity | GEMClientActor | |
linmove | GEMClientActor | |
LoadMesh() | GEMClientObject | |
masqueradeType | GEMClientActor | [protected] |
matName | GEMClientObject | [protected] |
MounterAnim | GEMClientActor | |
mountFactname | GEMClientActor | |
mountFactory | GEMClientActor | [protected] |
mountScale | GEMClientActor | |
Move(const csVector3 &pos, const csVector3 &rotangle, const char *room) | GEMClientObject | |
Movement() | GEMClientActor | |
movementMode | GEMClientActor | [protected] |
name | GEMClientObject | [protected] |
NeedDRUpdate(unsigned char &priority) | GEMClientActor | |
ownerEID | GEMClientActor | [protected] |
partName | GEMClientActor | |
path_sent | GEMClientActor | |
pcmesh | GEMClientObject | |
Pos() const | GEMClientActor | |
position | GEMClientObject | [protected] |
post_load | GEMClientActor | [protected] |
PostLoad(bool) | GEMClientObject | [inline, virtual] |
race | GEMClientActor | |
RangeTo(GEMClientObject *obj, bool ignoreY) | GEMClientObject | |
RefreshCal3d() | GEMClientActor | |
rider | GEMClientActor | [protected] |
Rot() const | GEMClientActor | |
Rotate(float xRot, float yRot, float zRot) | GEMClientObject | |
scale | GEMClientActor | |
SendDRUpdate(unsigned char priority, csStringHashReversible *msgstrings) | GEMClientActor | |
serverMode | GEMClientActor | [protected] |
SetAlive(bool aliveFlag, bool newactor) | GEMClientActor | |
SetAnimation(const char *anim, int duration=0) | GEMClientActor | |
SetAnimationVelocity(const csVector3 &velocity) | GEMClientActor | |
SetCharacterMode(size_t id) | GEMClientActor | [protected] |
SetChatBubbleID(unsigned int chatBubbleID) | GEMClientActor | |
SetDRData(psDRMessage &drmsg) | GEMClientActor | |
SetEntityLabel(psEffect *el) | GEMClientObject | [inline] |
SetGroupID(unsigned int id) | GEMClientActor | [inline] |
SetGuildName(const char *guild) | GEMClientActor | [inline] |
SetIdleAnimation(const char *anim) | GEMClientActor | |
SetMode(uint8_t mode, bool newactor=false) | GEMClientActor | |
SetOwnerEID(EID id) | GEMClientActor | [inline] |
SetPosition(const csVector3 &pos, float rot, iSector *sector) | GEMClientActor | [virtual] |
GEMClientObject::SetPosition(const csVector3 &pos, const csVector3 &rot, iSector *sector) | GEMClientObject | [virtual] |
SetShadow(psEffect *shadow) | GEMClientObject | [inline] |
SetVelocity(const csVector3 &vel) | GEMClientActor | |
SetYRotation(const float yrot) | GEMClientActor | |
shadow | GEMClientObject | [protected] |
speedNode | GEMClientActor | |
stationary | GEMClientActor | |
StopMoving(bool worldVel=false) | GEMClientActor | |
SubstituteRacialMeshFact() | GEMClientObject | |
SwitchToRealMesh(iMeshWrapper *mesh) | GEMClientActor | [protected, virtual] |
traitList | GEMClientActor | |
traits | GEMClientActor | |
type | GEMClientObject | [protected] |
UnsetCelClient() | GEMClientObject | [inline, static] |
Update() | GEMClientActor | [virtual] |
vitalManager | GEMClientActor | |
~DelayedLoader() | DelayedLoader | [inline, virtual] |
~GEMClientActor() | GEMClientActor | [virtual] |
~GEMClientObject() | GEMClientObject | [virtual] |