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GEMClientActor Member List

This is the complete list of members for GEMClientActor, including all inherited members.
aliveGEMClientActor [protected]
anim_hashGEMClientActor
animeshObjectGEMClientActor
baseScaleGEMClientActor
BeltGroupGEMClientActor
BracerGroupGEMClientActor
cal3dstateGEMClientActor
celGEMClientObject [protected, static]
ChangeName(const char *name)GEMClientObject [virtual]
charAppGEMClientActor [protected]
CharAppearance()GEMClientActor [inline]
chatBubbleIDGEMClientActor [protected]
CheckLoadStatus()GEMClientActor [virtual]
CloakGroupGEMClientActor
CopyNewestData(GEMClientActor &oldActor)GEMClientActor
DRcounterGEMClientActor [protected]
DRcounter_setGEMClientActor [protected]
eidGEMClientObject [protected]
entitylabelGEMClientObject [protected]
equipmentGEMClientActor
factNameGEMClientObject [protected]
factoryGEMClientActor [protected]
flagsGEMClientObject [protected]
Flags()GEMClientObject [inline]
GEMClientActor(psCelClient *cel, psPersistActor &mesg)GEMClientActor
GEMClientObject()GEMClientObject
GEMClientObject(psCelClient *cel, EID id)GEMClientObject
genderGEMClientActor
GetAnimIndex(csStringHashReversible *msgstrings, csStringID animid)GEMClientActor
GetBBox() const GEMClientObject [virtual]
GetChatBubbleID() const GEMClientActor
GetEID()GEMClientObject [inline]
GetEntityLabel()GEMClientObject [inline]
GetFactName()GEMClientObject [inline]
GetGroupID()GEMClientActor [inline]
GetGuildName()GEMClientActor [inline]
GetLastPosition(csVector3 &pos, float &yrot, iSector *&sector)GEMClientActor
GetMasqueradeType()GEMClientActor [inline, virtual]
GetMesh() const GEMClientObject
GetMode()GEMClientActor [inline]
GetName(bool realName=true)GEMClientActor [virtual]
GEMClientObject::GetName()GEMClientObject [inline, virtual]
GetObjectType()GEMClientActor [inline, virtual]
GetOwnerEID()GEMClientActor [inline]
GetPosition()GEMClientObject [virtual]
GetRotation()GEMClientObject [virtual]
GetSector() const GEMClientActor [virtual]
GetSectors() const GEMClientObject [virtual]
GetShadow()GEMClientObject [inline]
GetType()GEMClientObject [inline]
GetVelocity() const GEMClientActor
GetVitalMgr()GEMClientActor [inline]
GetYRotation() const GEMClientActor
groupIDGEMClientActor [protected]
guildNameGEMClientActor [protected]
hasLabelGEMClientObject [protected]
HasLabel() const GEMClientObject [inline]
hasShadowGEMClientObject [protected]
HasShadow() const GEMClientObject [inline]
helmGroupGEMClientActor
InitCharData(const char *textures, const char *equipment)GEMClientActor [protected]
instanceGEMClientObject [protected]
IsAlive()GEMClientActor [inline, virtual]
IsGroupedWith(GEMClientActor *actor)GEMClientActor
IsOwnedBy(GEMClientActor *actor)GEMClientActor
lastDRUpdateTimeGEMClientActor
lastSentRotationGEMClientActor
lastSentVelocityGEMClientActor
linmoveGEMClientActor
LoadMesh()GEMClientObject
masqueradeTypeGEMClientActor [protected]
matNameGEMClientObject [protected]
MounterAnimGEMClientActor
mountFactnameGEMClientActor
mountFactoryGEMClientActor [protected]
mountScaleGEMClientActor
Move(const csVector3 &pos, const csVector3 &rotangle, const char *room)GEMClientObject
Movement()GEMClientActor
movementModeGEMClientActor [protected]
nameGEMClientObject [protected]
NeedDRUpdate(unsigned char &priority)GEMClientActor
ownerEIDGEMClientActor [protected]
partNameGEMClientActor
path_sentGEMClientActor
pcmeshGEMClientObject
Pos() const GEMClientActor
positionGEMClientObject [protected]
post_loadGEMClientActor [protected]
PostLoad(bool)GEMClientObject [inline, virtual]
raceGEMClientActor
RangeTo(GEMClientObject *obj, bool ignoreY)GEMClientObject
RefreshCal3d()GEMClientActor
riderGEMClientActor [protected]
Rot() const GEMClientActor
Rotate(float xRot, float yRot, float zRot)GEMClientObject
scaleGEMClientActor
SendDRUpdate(unsigned char priority, csStringHashReversible *msgstrings)GEMClientActor
serverModeGEMClientActor [protected]
SetAlive(bool aliveFlag, bool newactor)GEMClientActor
SetAnimation(const char *anim, int duration=0)GEMClientActor
SetAnimationVelocity(const csVector3 &velocity)GEMClientActor
SetCharacterMode(size_t id)GEMClientActor [protected]
SetChatBubbleID(unsigned int chatBubbleID)GEMClientActor
SetDRData(psDRMessage &drmsg)GEMClientActor
SetEntityLabel(psEffect *el)GEMClientObject [inline]
SetGroupID(unsigned int id)GEMClientActor [inline]
SetGuildName(const char *guild)GEMClientActor [inline]
SetIdleAnimation(const char *anim)GEMClientActor
SetMode(uint8_t mode, bool newactor=false)GEMClientActor
SetOwnerEID(EID id)GEMClientActor [inline]
SetPosition(const csVector3 &pos, float rot, iSector *sector)GEMClientActor [virtual]
GEMClientObject::SetPosition(const csVector3 &pos, const csVector3 &rot, iSector *sector)GEMClientObject [virtual]
SetShadow(psEffect *shadow)GEMClientObject [inline]
SetVelocity(const csVector3 &vel)GEMClientActor
SetYRotation(const float yrot)GEMClientActor
shadowGEMClientObject [protected]
speedNodeGEMClientActor
stationaryGEMClientActor
StopMoving(bool worldVel=false)GEMClientActor
SubstituteRacialMeshFact()GEMClientObject
SwitchToRealMesh(iMeshWrapper *mesh)GEMClientActor [protected, virtual]
traitListGEMClientActor
traitsGEMClientActor
typeGEMClientObject [protected]
UnsetCelClient()GEMClientObject [inline, static]
Update()GEMClientActor [virtual]
vitalManagerGEMClientActor
~DelayedLoader()DelayedLoader [inline, virtual]
~GEMClientActor()GEMClientActor [virtual]
~GEMClientObject()GEMClientObject [virtual]