Planeshift

Location Member List

This is the complete list of members for Location, including all inherited members.
Adjust(iDataConnection *db, const csVector3 &pos, iSector *sector)Location
Adjust(iDataConnection *db, const csVector3 &pos, iSector *sector, float rot_angle)Location
Adjust(const csVector3 &pos, iSector *sector)Location
Adjust(const csVector3 &pos, iSector *sector, float rot_angle)Location
boundingBoxLocation
CalculateBoundingBox()Location
CheckWithinBounds(iEngine *engine, const csVector3 &pos, const iSector *sector)Location
CreateUpdate(iDataConnection *db)Location
effectIDLocation
GetBoundingBox() const Location
GetEffectID(iEffectIDAllocator *allocator)Location
GetFlags() const Location [inline]
GetID() const Location [inline]
GetName() const Location [inline]
GetPosition() const Location [inline]
GetRadius() const Location [inline]
GetRandomPosition(iEngine *engine, csVector3 &pos, iSector *&sector)Location
GetRotationAngle() const Location [inline]
GetSector(iEngine *engine)Location
GetSector(iEngine *engine) const Location
GetSectorID(iDataConnection *db, const char *name)Location [static]
GetTypeName() const Location
idLocation
id_prev_loc_in_regionLocation
Import(iDocumentNode *node, iDataConnection *db, int typeID)Location
Insert(iDataConnection *db, csVector3 &pos, iSector *sector)Location
Insert(int id, csVector3 &pos, iSector *sector)Location
IsCircle()Location [inline]
IsRegion()Location [inline]
Load(iResultRow &row, iEngine *engine, iDataConnection *db)Location
Location()Location
Location(LocationType *locationType, const char *locationName, const csVector3 &pos, iSector *sector, float radius, float rot_angle, const csString &flags)Location
locsLocation
nameLocation
posLocation
radiusLocation
regionLocation
rot_angleLocation
sectorLocation
sectorNameLocation
SetFlag(const csString &flag, bool enable)Location [inline]
SetFlags(const csString &flags)Location [inline]
SetID(int id)Location [inline]
SetName(const csString &name)Location [inline]
SetRadius(iDataConnection *db, float radius)Location
SetRadius(float radius)Location
ToString() const Location
typeLocation
~Location()Location