Planeshift
|
AddLootEntry(LootEntry *entry) | LootEntrySet | |
CreateLoot(psCharacter *character, size_t numModifiers=0) | LootEntrySet | |
CreateMultipleLoot(psCharacter *chr, size_t numModifiers=0) | LootEntrySet | [protected] |
CreateSingleLoot(psCharacter *chr) | LootEntrySet | [protected] |
entries | LootEntrySet | [protected] |
id | LootEntrySet | [protected] |
LootEntrySet(int idx, LootRandomizer *lr) | LootEntrySet | [inline] |
lootRandomizer | LootEntrySet | [protected] |
total_prob | LootEntrySet | [protected] |
~LootEntrySet() | LootEntrySet |