|
Planeshift
|
| AddLootEntry(LootEntry *entry) | LootEntrySet | |
| CreateLoot(psCharacter *character, size_t numModifiers=0) | LootEntrySet | |
| CreateMultipleLoot(psCharacter *chr, size_t numModifiers=0) | LootEntrySet | [protected] |
| CreateSingleLoot(psCharacter *chr) | LootEntrySet | [protected] |
| entries | LootEntrySet | [protected] |
| id | LootEntrySet | [protected] |
| LootEntrySet(int idx, LootRandomizer *lr) | LootEntrySet | [inline] |
| lootRandomizer | LootEntrySet | [protected] |
| total_prob | LootEntrySet | [protected] |
| ~LootEntrySet() | LootEntrySet |
1.7.3