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NPCType Member List

This is the complete list of members for NPCType, including all inherited members.
Advance(csTicks delta, NPC *npc)NPCType
ang_velNPCType [protected]
behaviorsNPCType [protected]
ClearState(NPC *npc)NPCType
collisionPerceptionNPCType [protected]
DeepCopy(NPCType &other)NPCType
DumpBehaviorList(csString &output, NPC *npc)NPCType [inline]
DumpReactionList(csString &output, NPC *npc)NPCType
fallingPerceptionNPCType [protected]
Find(const char *name)NPCType [inline]
FirePerception(NPC *npc, Perception *pcpt)NPCType
GetAngularVelocity(NPC *npc)NPCType
GetCollisionPerception() const NPCType
GetCurrentBehavior()NPCType [inline]
GetFallingPerception() const NPCType
GetHighestNeed(NPC *npc)NPCType
GetInBoundsPerception() const NPCType
GetName()NPCType [inline]
GetOutOfBoundsPerception() const NPCType
GetVelocity(NPC *npc)NPCType
inBoundsPerceptionNPCType [protected]
InfoBehaviors(NPC *npc)NPCType [inline]
InfoReactions(NPC *npc)NPCType
Interrupt(NPC *npc)NPCType
Load(iDocumentNode *node)NPCType
Load(iResultRow &node)NPCType
nameNPCType [protected]
npcNPCType [protected]
NPCType()NPCType
NPCType(NPCType &other, NPC *npc)NPCType
outOfBoundsPerceptionNPCType [protected]
reactionsNPCType [protected]
SetVelSource(ScriptOperation::VelSource velSource, float vel)NPCType
velNPCType [protected]
velSourceNPCType [protected]
~NPCType()NPCType