Planeshift

NetworkManager Member List

This is the complete list of members for NetworkManager, including all inherited members.
Authenticate(csString &host, int port, csString &user, csString &pass)NetworkManager
CheckCommandsOverrun(size_t neededSize)NetworkManager
cmd_countNetworkManager [protected]
cmd_dr_outboundNetworkManager [protected]
connectedNetworkManager [protected]
connectionNetworkManager [protected]
DequeueDRData(NPC *npc)NetworkManager
Disconnect()NetworkManager
GetCommonString(uint32_t cstr_id)NetworkManager
GetCommonStringID(const char *string)NetworkManager
GetMsgStrings()NetworkManager
HandleActor(MsgEntry *msg)NetworkManager [protected]
HandleAllEntities(MsgEntry *message)NetworkManager [protected]
HandleConsoleCommand(MsgEntry *me)NetworkManager [protected]
HandleDisconnect(MsgEntry *msg)NetworkManager [protected]
HandleHiredNPCScript(MsgEntry *me)NetworkManager [protected]
HandleItem(MsgEntry *me)NetworkManager [protected]
HandleLocation(MsgEntry *me)NetworkManager [protected]
HandleMapList(MsgEntry *msg)NetworkManager [protected]
HandleMessage(MsgEntry *pMsg)NetworkManager [virtual]
psClientNetSubscriber::HandleMessage(MsgEntry *msg, Client *)psClientNetSubscriber [inline, virtual]
HandleNewNpc(MsgEntry *msg)NetworkManager [protected]
HandleNpcDeleted(MsgEntry *msg)NetworkManager [protected]
HandleNPCList(MsgEntry *msg)NetworkManager [protected]
HandleNPCWorkDone(MsgEntry *msg)NetworkManager [protected]
HandleObjectRemoval(MsgEntry *me)NetworkManager [protected]
HandlePathNetwork(MsgEntry *me)NetworkManager [protected]
HandlePerceptions(MsgEntry *msg)NetworkManager [protected]
HandlePersistMessage(MsgEntry *msg)NetworkManager [protected]
HandlePositionUpdates(MsgEntry *msg)NetworkManager [protected]
HandleRaceList(MsgEntry *me)NetworkManager [protected]
HandleTimeUpdate(MsgEntry *msg)NetworkManager [protected]
hostNetworkManager [protected]
IsReady()NetworkManager [inline]
msghandlerNetworkManager [protected]
NetworkManager(MsgHandler *mh, psNetConnection *conn, iEngine *engine)NetworkManager
outboundNetworkManager [protected]
passwordNetworkManager [protected]
portNetworkManager [protected]
PrepareCommandMessage()NetworkManager
QueueAnimationCommand(gemNPCActor *npc, const csString &cmd)NetworkManager
QueueAssessCommand(gemNPCActor *entity, gemNPCObject *target, const csString &physicalAssessmentPerception, const csString &magicalAssessmentPerception, const csString &overallAssessmentPerception)NetworkManager
QueueAttackCommand(gemNPCActor *attacker, gemNPCActor *target, const char *stance, const char *attack_type)NetworkManager
QueueBusyCommand(gemNPCActor *entity, bool busy)NetworkManager
QueueCastCommand(gemNPCActor *entity, gemNPCObject *target, const csString &spell, float kFactor)NetworkManager
QueueControlCommand(gemNPCActor *controllingEntity, gemNPCActor *controlledEntity)NetworkManager
QueueDeleteNPCCommand(NPC *npcx)NetworkManager
QueueDequipCommand(gemNPCActor *entity, csString slot)NetworkManager
QueueDRData(NPC *npc)NetworkManager
QueueDRData2(NPC *npc)NetworkManager
QueueDropCommand(gemNPCActor *entity, csString slot)NetworkManager
QueueEmoteCommand(gemNPCActor *npc, gemNPCObject *target, const csString &cmd)NetworkManager
QueueEquipCommand(gemNPCActor *entity, csString item, csString slot, int count)NetworkManager
QueueLootCommand(gemNPCActor *entity, EID targetEID, const csString &type)NetworkManager
QueuePickupCommand(gemNPCActor *entity, gemNPCObject *item, int count)NetworkManager
QueueResurrectCommand(csVector3 where, float rot, iSector *sector, PID character_id)NetworkManager
QueueScriptCommand(gemNPCActor *npc, gemNPCObject *target, const csString &scriptName)NetworkManager
QueueSequenceCommand(csString name, int cmd, int count)NetworkManager
QueueSitCommand(gemNPCActor *npc, gemNPCObject *target, bool sit)NetworkManager
QueueSpawnBuildingCommand(gemNPCActor *spawner, csVector3 where, iSector *sector, const char *buildingName, int tribeID, bool pickupable)NetworkManager
QueueSpawnCommand(gemNPCActor *mother, gemNPCActor *father, const csString &tribeMemberType)NetworkManager
QueueSystemInfoCommand(uint32_t clientNum, const char *reply,...)NetworkManager
QueueTalkCommand(gemNPCActor *speaker, gemNPCActor *target, psNPCCommandsMessage::PerceptionTalkType talkType, bool publicTalk, const char *text)NetworkManager
QueueTemporarilyImperviousCommand(gemNPCActor *entity, bool impervious)NetworkManager
QueueTransferCommand(gemNPCActor *entity, csString item, int count, csString target)NetworkManager
QueueUnbuildCommand(gemNPCActor *unbuilder, gemNPCItem *building)NetworkManager
QueueVisibilityCommand(gemNPCActor *entity, bool status)NetworkManager
QueueWorkCommand(gemNPCActor *entity, const csString &type, const csString &resource)NetworkManager
readyNetworkManager [protected]
ReAuthenticate()NetworkManager
ReConnect()NetworkManager
reconnectNetworkManager
RequestAllObjects()NetworkManager [protected]
SendAllCommands(bool final=false)NetworkManager
SendConsoleCommand(const char *cmd)NetworkManager
userNetworkManager [protected]
Verify(MsgEntry *, unsigned int, Client *&)psClientNetSubscriber [inline, virtual]
~NetworkManager()NetworkManager [virtual]
~psClientNetSubscriber()psClientNetSubscriber [inline, virtual]