, including all inherited members.
Authenticate(csString &host, int port, csString &user, csString &pass) | NetworkManager | |
CheckCommandsOverrun(size_t neededSize) | NetworkManager | |
cmd_count | NetworkManager | [protected] |
cmd_dr_outbound | NetworkManager | [protected] |
connected | NetworkManager | [protected] |
connection | NetworkManager | [protected] |
DequeueDRData(NPC *npc) | NetworkManager | |
Disconnect() | NetworkManager | |
GetCommonString(uint32_t cstr_id) | NetworkManager | |
GetCommonStringID(const char *string) | NetworkManager | |
GetMsgStrings() | NetworkManager | |
HandleActor(MsgEntry *msg) | NetworkManager | [protected] |
HandleAllEntities(MsgEntry *message) | NetworkManager | [protected] |
HandleConsoleCommand(MsgEntry *me) | NetworkManager | [protected] |
HandleDisconnect(MsgEntry *msg) | NetworkManager | [protected] |
HandleHiredNPCScript(MsgEntry *me) | NetworkManager | [protected] |
HandleItem(MsgEntry *me) | NetworkManager | [protected] |
HandleLocation(MsgEntry *me) | NetworkManager | [protected] |
HandleMapList(MsgEntry *msg) | NetworkManager | [protected] |
HandleMessage(MsgEntry *pMsg) | NetworkManager | [virtual] |
psClientNetSubscriber::HandleMessage(MsgEntry *msg, Client *) | psClientNetSubscriber | [inline, virtual] |
HandleNewNpc(MsgEntry *msg) | NetworkManager | [protected] |
HandleNpcDeleted(MsgEntry *msg) | NetworkManager | [protected] |
HandleNPCList(MsgEntry *msg) | NetworkManager | [protected] |
HandleNPCWorkDone(MsgEntry *msg) | NetworkManager | [protected] |
HandleObjectRemoval(MsgEntry *me) | NetworkManager | [protected] |
HandlePathNetwork(MsgEntry *me) | NetworkManager | [protected] |
HandlePerceptions(MsgEntry *msg) | NetworkManager | [protected] |
HandlePersistMessage(MsgEntry *msg) | NetworkManager | [protected] |
HandlePositionUpdates(MsgEntry *msg) | NetworkManager | [protected] |
HandleRaceList(MsgEntry *me) | NetworkManager | [protected] |
HandleTimeUpdate(MsgEntry *msg) | NetworkManager | [protected] |
host | NetworkManager | [protected] |
IsReady() | NetworkManager | [inline] |
msghandler | NetworkManager | [protected] |
NetworkManager(MsgHandler *mh, psNetConnection *conn, iEngine *engine) | NetworkManager | |
outbound | NetworkManager | [protected] |
password | NetworkManager | [protected] |
port | NetworkManager | [protected] |
PrepareCommandMessage() | NetworkManager | |
QueueAnimationCommand(gemNPCActor *npc, const csString &cmd) | NetworkManager | |
QueueAssessCommand(gemNPCActor *entity, gemNPCObject *target, const csString &physicalAssessmentPerception, const csString &magicalAssessmentPerception, const csString &overallAssessmentPerception) | NetworkManager | |
QueueAttackCommand(gemNPCActor *attacker, gemNPCActor *target, const char *stance, const char *attack_type) | NetworkManager | |
QueueBusyCommand(gemNPCActor *entity, bool busy) | NetworkManager | |
QueueCastCommand(gemNPCActor *entity, gemNPCObject *target, const csString &spell, float kFactor) | NetworkManager | |
QueueControlCommand(gemNPCActor *controllingEntity, gemNPCActor *controlledEntity) | NetworkManager | |
QueueDeleteNPCCommand(NPC *npcx) | NetworkManager | |
QueueDequipCommand(gemNPCActor *entity, csString slot) | NetworkManager | |
QueueDRData(NPC *npc) | NetworkManager | |
QueueDRData2(NPC *npc) | NetworkManager | |
QueueDropCommand(gemNPCActor *entity, csString slot) | NetworkManager | |
QueueEmoteCommand(gemNPCActor *npc, gemNPCObject *target, const csString &cmd) | NetworkManager | |
QueueEquipCommand(gemNPCActor *entity, csString item, csString slot, int count) | NetworkManager | |
QueueLootCommand(gemNPCActor *entity, EID targetEID, const csString &type) | NetworkManager | |
QueuePickupCommand(gemNPCActor *entity, gemNPCObject *item, int count) | NetworkManager | |
QueueResurrectCommand(csVector3 where, float rot, iSector *sector, PID character_id) | NetworkManager | |
QueueScriptCommand(gemNPCActor *npc, gemNPCObject *target, const csString &scriptName) | NetworkManager | |
QueueSequenceCommand(csString name, int cmd, int count) | NetworkManager | |
QueueSitCommand(gemNPCActor *npc, gemNPCObject *target, bool sit) | NetworkManager | |
QueueSpawnBuildingCommand(gemNPCActor *spawner, csVector3 where, iSector *sector, const char *buildingName, int tribeID, bool pickupable) | NetworkManager | |
QueueSpawnCommand(gemNPCActor *mother, gemNPCActor *father, const csString &tribeMemberType) | NetworkManager | |
QueueSystemInfoCommand(uint32_t clientNum, const char *reply,...) | NetworkManager | |
QueueTalkCommand(gemNPCActor *speaker, gemNPCActor *target, psNPCCommandsMessage::PerceptionTalkType talkType, bool publicTalk, const char *text) | NetworkManager | |
QueueTemporarilyImperviousCommand(gemNPCActor *entity, bool impervious) | NetworkManager | |
QueueTransferCommand(gemNPCActor *entity, csString item, int count, csString target) | NetworkManager | |
QueueUnbuildCommand(gemNPCActor *unbuilder, gemNPCItem *building) | NetworkManager | |
QueueVisibilityCommand(gemNPCActor *entity, bool status) | NetworkManager | |
QueueWorkCommand(gemNPCActor *entity, const csString &type, const csString &resource) | NetworkManager | |
ready | NetworkManager | [protected] |
ReAuthenticate() | NetworkManager | |
ReConnect() | NetworkManager | |
reconnect | NetworkManager | |
RequestAllObjects() | NetworkManager | [protected] |
SendAllCommands(bool final=false) | NetworkManager | |
SendConsoleCommand(const char *cmd) | NetworkManager | |
user | NetworkManager | [protected] |
Verify(MsgEntry *, unsigned int, Client *&) | psClientNetSubscriber | [inline, virtual] |
~NetworkManager() | NetworkManager | [virtual] |
~psClientNetSubscriber() | psClientNetSubscriber | [inline, virtual] |