Planeshift

ProximityList Member List

This is the complete list of members for ProximityList, including all inherited members.
AddWatcher(gemObject *interestedobject, float range)ProximityList [protected]
CheckUpdateRequired()ProximityList
ClearTouched()ProximityList
clientnumProximityList [protected]
DebugDumpContents(csString &out)ProximityList
destRangeTimerProximityList [protected]
EndMutualWatching(gemObject *fromobject)ProximityList
EndWatching(gemObject *object)ProximityList
entityManagerProximityList [protected]
FindClient(uint32_t cnum)ProximityList
FindObject(gemObject *object)ProximityList [protected]
FindObjectName(const char *name)ProximityList
FindObjectThatIWatch(gemObject *object)ProximityList [protected]
FindObjectThatWatchesMe(gemObject *object, uint &x)ProximityList [protected]
firstFrameProximityList [protected]
GetClientID()ProximityList [inline]
GetClients()ProximityList [inline]
GetUntouched_ObjectThatIWatch(gemObject *&object)ProximityList
GetUntouched_ObjectThatWatchesMe(gemObject *&object)ProximityList
Initialize(int cnum, gemObject *parent)ProximityList
IsNear(iSector *sector, csVector3 &pos, gemObject *object, float radius)ProximityList [protected]
objectsThatIWatchProximityList [protected]
objectsThatIWatch_touchedProximityList [protected]
objectsThatWatchMeProximityList [protected]
objectsThatWatchMe_touchedProximityList [protected]
oldInstanceProximityList [protected]
oldPosProximityList [protected]
ProximityList(iObjectRegistry *object_reg, gemObject *parent, EntityManager *entitymanager)ProximityList
RangeTo(gemObject *object, bool ignoreY=false, bool ignoreInstance=false)ProximityList
RemoveWatcher(gemObject *object)ProximityList [protected]
selfProximityList [protected]
StartMutualWatching(int othercnum, gemObject *otherObject, float range)ProximityList
StartWatching(gemObject *object, float range)ProximityList
TouchObjectThatWatchesMe(gemObject *object, float newrange)ProximityList [protected]
UpdatePublishDestRange(PublishDestination *pd, gemObject *myself, gemObject *object, uint objIdx, float newrange)ProximityList [protected]
~ProximityList()ProximityList