Planeshift

SongHandle Member List

This is the complete list of members for SongHandle, including all inherited members.
autoremoveSoundHandle
ConvertTo3D(float mindist, float maxdist, csVector3 pos, csVector3 dir, float rad)SoundHandle
ConvertTo3D(float mindist, float maxdist, csVector3 pos, csVector3 dir, float rad)SoundHandle
currentVolumeSoundHandle [protected]
dopplerEffectSoundHandle [protected]
fadeSoundHandle
Fade(float volume, int time, int direction)SoundHandle
Fade(float volume, int time, int direction)SoundHandle
fade_stopSoundHandle
fade_volumeSoundHandle
FadeStep()SoundHandle
GetAutoRemove()SoundHandle
GetAutoRemove()SoundHandle
GetID() const SoundHandle [inline]
GetSourcePosition()SoundHandle
Init(const char *resname, bool loop, float volume_preset, int type, SoundControl *&ctrl, bool dopplerEffect)SongHandle [virtual]
SoundHandle::Init(const char *resname, bool loop, float volume_preset, int type, SoundControl *&ctrl)SoundHandle
Is3D()SoundHandle
IsDopplerEffectEnabled()SoundHandle
IsWithinMaximumDistance(csVector3 listenerPos) const SoundHandle
nameSoundHandle
OnSoundChange(SoundControl *sndCtrl)SoundHandle [virtual]
Perform(iTimerEvent *)SoundHandle [virtual]
preset_volumeSoundHandle
RemoveCallback()SoundHandle
RemoveCallback()SoundHandle
SetAutoRemove(bool toggle)SoundHandle
SetAutoRemove(bool toggle)SoundHandle
SetCallback(void(*object), void(*function)(void *))SoundHandle
SetCallback(void(*object), void(*function)(void *))SoundHandle
SetID(uint identifier)SoundHandle [inline]
sndCtrlSoundHandle
snddataSoundHandle
sndsourceSoundHandle
sndsource3dSoundHandle
sndsourcedirSoundHandle
sndstreamSoundHandle
SongHandle(csRef< iDocument > musicalSheet, Instrument *instrument)SongHandle
SoundHandle(SoundSystemManager *)SoundHandle
SoundHandle()SoundHandle
UnpauseAfterDelay(unsigned int delay)SoundHandle
~SongHandle()SongHandle [virtual]
~SoundHandle()SoundHandle
~SoundHandle()SoundHandle [virtual]