Planeshift

SoundHandle Member List

This is the complete list of members for SoundHandle, including all inherited members.
autoremoveSoundHandle
ConvertTo3D(float mindist, float maxdist, csVector3 pos, csVector3 dir, float rad)SoundHandle
ConvertTo3D(float mindist, float maxdist, csVector3 pos, csVector3 dir, float rad)SoundHandle
currentVolumeSoundHandle [protected]
dopplerEffectSoundHandle [protected]
Fade(float volume, int time, int direction)SoundHandle
Fade(float volume, int time, int direction)SoundHandle
fadeSoundHandle
fade_stopSoundHandle
fade_volumeSoundHandle
FadeStep()SoundHandle
GetAutoRemove()SoundHandle
GetAutoRemove()SoundHandle
GetID() const SoundHandle [inline]
GetSourcePosition()SoundHandle
Init(const char *resname, bool loop, float volume_preset, int type, SoundControl *&ctrl)SoundHandle
Init(const char *resname, bool loop, float volume_preset, int type, SoundControl *&ctrl, bool dopplerEffect)SoundHandle [virtual]
Is3D()SoundHandle
IsDopplerEffectEnabled()SoundHandle
IsWithinMaximumDistance(csVector3 listenerPos) const SoundHandle
nameSoundHandle
OnSoundChange(SoundControl *sndCtrl)SoundHandle [virtual]
Perform(iTimerEvent *)SoundHandle [virtual]
preset_volumeSoundHandle
RemoveCallback()SoundHandle
RemoveCallback()SoundHandle
SetAutoRemove(bool toggle)SoundHandle
SetAutoRemove(bool toggle)SoundHandle
SetCallback(void(*object), void(*function)(void *))SoundHandle
SetCallback(void(*object), void(*function)(void *))SoundHandle
SetID(uint identifier)SoundHandle [inline]
sndCtrlSoundHandle
snddataSoundHandle
sndsourceSoundHandle
sndsource3dSoundHandle
sndsourcedirSoundHandle
sndstreamSoundHandle
SoundHandle(SoundSystemManager *)SoundHandle
SoundHandle()SoundHandle
UnpauseAfterDelay(unsigned int delay)SoundHandle
~SoundHandle()SoundHandle
~SoundHandle()SoundHandle [virtual]