Planeshift

SoundManager Member List

This is the complete list of members for SoundManager, including all inherited members.
AddObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundManager [virtual]
AddSndQueue(int queueID, SndCtrlID sndCtrlID)SoundManager [virtual]
constSoundManager
CS_EVENTHANDLER_NAMES("crystalspace.planeshift.sound") virtual const csHandlerID *GenericPrec(csRef< iEventHandlerRegistry > &ehrSoundManager
enrSoundManager
GenericSucc(csRef< iEventHandlerRegistry > &ehr, csRef< iEventNameRegistry > &enr, csEventID id) const SoundManager [inline, virtual]
GetCombatStance() const SoundManager [virtual]
GetPosition() const SoundManager [virtual]
GetSndCtrl(SndCtrlID sndCtrlID)SoundManager [virtual]
HandleEvent(iEvent &e)SoundManager [virtual]
Initialize(iObjectRegistry *objReg)SoundManager [virtual]
InitializeSectors()SoundManager [virtual]
IsChatToggleOn()SoundManager [virtual]
IsCombatMusicToggleOn()SoundManager [virtual]
IsListenerOnCameraToggleOn()SoundManager [virtual]
IsLoopBGMToggleOn()SoundManager [virtual]
IsSoundActive(SndCtrlID sndCtrlID)SoundManager [virtual]
IsSoundValid(uint soundID) const SoundManager [virtual]
LoadActiveSector(const char *sectorName)SoundManager [virtual]
PlaySong(csRef< iDocument > musicalSheet, const char *instrument, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir)SoundManager [virtual]
PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID)SoundManager [virtual]
PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist)SoundManager [virtual]
PushQueueItem(int queueID, const char *fileName)SoundManager [virtual]
randomGenSoundManager [static]
ReloadSectors()SoundManager [virtual]
RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundManager [virtual]
RemoveSndQueue(int queueID)SoundManager [virtual]
SetChatToggle(bool toggle)SoundManager [virtual]
SetCombatMusicToggle(bool toggle)SoundManager [virtual]
SetCombatStance(int newCombatStance)SoundManager [virtual]
SetEntityState(int state, iMeshWrapper *mesh, const char *meshName, bool forceChange)SoundManager [virtual]
SetListenerOnCameraToggle(bool toggle)SoundManager [virtual]
SetLoopBGMToggle(bool toggle)SoundManager [virtual]
SetPlayerMovement(csVector3 playerPosition, csVector3 playerVelocity)SoundManager [virtual]
SetSoundSource(uint soundID, csVector3 position)SoundManager [virtual]
SetTimeOfDay(int newTimeOfDay)SoundManager [virtual]
SetWeather(int newWeather)SoundManager [virtual]
SoundManager(iBase *parent)SoundManager
StopSound(uint soundID)SoundManager [virtual]
Update()SoundManager [virtual]
UpdateListener(iView *view)SoundManager [virtual]
UpdateObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundManager [virtual]
updateTimeSoundManager [static]
~SoundManager()SoundManager [virtual]