Planeshift

SoundSectorManager Member List

This is the complete list of members for SoundSectorManager, including all inherited members.
AddObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundSectorManager
GetCombatStance() const SoundSectorManager [inline]
GetCommonSector()SoundSectorManager [inline]
GetSingleton(void)Singleton< SoundSectorManager > [inline, static]
GetSingletonPtr(void)Singleton< SoundSectorManager > [inline, static]
GetTimeOfDay() const SoundSectorManager [inline]
Initialize(iObjectRegistry *objectReg)SoundSectorManager
IsCombatMusicOn() const SoundSectorManager [inline]
IsLoopBGMOn() const SoundSectorManager [inline]
OnSoundChange(SoundControl *sndCtrl)SoundSectorManager [virtual]
ReloadSectors()SoundSectorManager
RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundSectorManager
SetActiveSector(const char *sectorName)SoundSectorManager
SetCombatMusicToggle(bool toggle)SoundSectorManager
SetCombatStance(int newCombatStance)SoundSectorManager
SetEntityState(int state, iMeshWrapper *mesh, const char *meshName, bool forceChange)SoundSectorManager
SetLoopBGMToggle(bool toggle)SoundSectorManager
SetTimeOfDay(int newTimeOfDay)SoundSectorManager
SetWeather(int newWeather)SoundSectorManager
Singleton(SoundSectorManager *ptr)Singleton< SoundSectorManager > [inline]
Singleton(void)Singleton< SoundSectorManager > [inline]
SoundSectorManager()SoundSectorManager
UnloadSectors()SoundSectorManager
Update()SoundSectorManager
UpdateObjectEntity(iMeshWrapper *mesh, const char *meshName)SoundSectorManager
~Singleton()Singleton< SoundSectorManager > [inline]
~SoundSectorManager()SoundSectorManager [virtual]