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SoundSectorManager Member List
This is the complete list of members for
SoundSectorManager
, including all inherited members.
AddObjectEntity
(iMeshWrapper *mesh, const char *meshName)
SoundSectorManager
GetCombatStance
() const
SoundSectorManager
[inline]
GetCommonSector
()
SoundSectorManager
[inline]
GetSingleton
(void)
Singleton< SoundSectorManager >
[inline, static]
GetSingletonPtr
(void)
Singleton< SoundSectorManager >
[inline, static]
GetTimeOfDay
() const
SoundSectorManager
[inline]
Initialize
(iObjectRegistry *objectReg)
SoundSectorManager
IsCombatMusicOn
() const
SoundSectorManager
[inline]
IsLoopBGMOn
() const
SoundSectorManager
[inline]
OnSoundChange
(SoundControl *sndCtrl)
SoundSectorManager
[virtual]
ReloadSectors
()
SoundSectorManager
RemoveObjectEntity
(iMeshWrapper *mesh, const char *meshName)
SoundSectorManager
SetActiveSector
(const char *sectorName)
SoundSectorManager
SetCombatMusicToggle
(bool toggle)
SoundSectorManager
SetCombatStance
(int newCombatStance)
SoundSectorManager
SetEntityState
(int state, iMeshWrapper *mesh, const char *meshName, bool forceChange)
SoundSectorManager
SetLoopBGMToggle
(bool toggle)
SoundSectorManager
SetTimeOfDay
(int newTimeOfDay)
SoundSectorManager
SetWeather
(int newWeather)
SoundSectorManager
Singleton
(SoundSectorManager *ptr)
Singleton< SoundSectorManager >
[inline]
Singleton
(void)
Singleton< SoundSectorManager >
[inline]
SoundSectorManager
()
SoundSectorManager
UnloadSectors
()
SoundSectorManager
Update
()
SoundSectorManager
UpdateObjectEntity
(iMeshWrapper *mesh, const char *meshName)
SoundSectorManager
~Singleton
()
Singleton< SoundSectorManager >
[inline]
~SoundSectorManager
()
SoundSectorManager
[virtual]
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