Planeshift

SoundSystemManager Member List

This is the complete list of members for SoundSystemManager, including all inherited members.
AddSoundControl(uint sndCtrlID)SoundSystemManager
effectSndCtrlSoundSystemManager
eventTimerSoundSystemManager
GetListenerPos() const SoundSystemManager
GetPlayerPosition()SoundSystemManager
GetSingleton(void)Singleton< SoundSystemManager > [inline, static]
GetSingletonPtr(void)Singleton< SoundSystemManager > [inline, static]
GetSoundControl()SoundSystemManager
GetSoundControl(uint sndCtrlID) const SoundSystemManager
GetSoundData()SoundSystemManager [inline]
GetSoundDataCache() const SoundSystemManager [inline]
GetSoundSystem()SoundSystemManager [inline]
GetSoundSystem() const SoundSystemManager [inline]
guiSndCtrlSoundSystemManager
InitialisedSoundSystemManager
Initialize(iObjectRegistry *objectReg)SoundSystemManager
IsHandleValid(uint handleID) const SoundSystemManager
mainSndCtrlSoundSystemManager
Play2DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, SoundHandle *&handle)SoundSystemManager
Play2DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, SoundHandle *&handle)SoundSystemManager
Play3DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, csVector3 pos, csVector3 dir, float mindist, float maxdist, float rad, int type3d, SoundHandle *&handle)SoundSystemManager
Play3DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, csVector3 pos, csVector3 dir, float mindist, float maxdist, float rad, int type3d, SoundHandle *&handle, bool dopplerEffect=true)SoundSystemManager
RemoveSoundControl(uint sndCtrlID)SoundSystemManager
SetPlayerPosition(csVector3 &pos)SoundSystemManager
SetPlayerVelocity(csVector3 vel)SoundSystemManager
SetSoundSource(uint handleID, csVector3 position)SoundSystemManager
Singleton(SoundSystemManager *ptr)Singleton< SoundSystemManager > [inline]
Singleton(void)Singleton< SoundSystemManager > [inline]
SoundSystemManager(iObjectRegistry *objectReg)SoundSystemManager
SoundSystemManager()SoundSystemManager
StopSound(SoundHandle *handle)SoundSystemManager
StopSound(uint handleID)SoundSystemManager
Update()SoundSystemManager
Update()SoundSystemManager
UpdateListener(csVector3 v, csVector3 f, csVector3 t)SoundSystemManager
UpdateListener(csVector3 v, csVector3 f, csVector3 t)SoundSystemManager
UpdateSound()SoundSystemManager
UpdateSound()SoundSystemManager
~Singleton()Singleton< SoundSystemManager > [inline]
~SoundSystemManager()SoundSystemManager
~SoundSystemManager()SoundSystemManager