, including all inherited members.
AddSoundControl(uint sndCtrlID) | SoundSystemManager | |
effectSndCtrl | SoundSystemManager | |
eventTimer | SoundSystemManager | |
GetListenerPos() const | SoundSystemManager | |
GetPlayerPosition() | SoundSystemManager | |
GetSingleton(void) | Singleton< SoundSystemManager > | [inline, static] |
GetSingletonPtr(void) | Singleton< SoundSystemManager > | [inline, static] |
GetSoundControl() | SoundSystemManager | |
GetSoundControl(uint sndCtrlID) const | SoundSystemManager | |
GetSoundData() | SoundSystemManager | [inline] |
GetSoundDataCache() const | SoundSystemManager | [inline] |
GetSoundSystem() | SoundSystemManager | [inline] |
GetSoundSystem() const | SoundSystemManager | [inline] |
guiSndCtrl | SoundSystemManager | |
Initialised | SoundSystemManager | |
Initialize(iObjectRegistry *objectReg) | SoundSystemManager | |
IsHandleValid(uint handleID) const | SoundSystemManager | |
mainSndCtrl | SoundSystemManager | |
Play2DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, SoundHandle *&handle) | SoundSystemManager | |
Play2DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, SoundHandle *&handle) | SoundSystemManager | |
Play3DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, csVector3 pos, csVector3 dir, float mindist, float maxdist, float rad, int type3d, SoundHandle *&handle) | SoundSystemManager | |
Play3DSound(const char *name, bool loop, size_t loopstart, size_t loopend, float volume_preset, SoundControl *&sndCtrl, csVector3 pos, csVector3 dir, float mindist, float maxdist, float rad, int type3d, SoundHandle *&handle, bool dopplerEffect=true) | SoundSystemManager | |
RemoveSoundControl(uint sndCtrlID) | SoundSystemManager | |
SetPlayerPosition(csVector3 &pos) | SoundSystemManager | |
SetPlayerVelocity(csVector3 vel) | SoundSystemManager | |
SetSoundSource(uint handleID, csVector3 position) | SoundSystemManager | |
Singleton(SoundSystemManager *ptr) | Singleton< SoundSystemManager > | [inline] |
Singleton(void) | Singleton< SoundSystemManager > | [inline] |
SoundSystemManager(iObjectRegistry *objectReg) | SoundSystemManager | |
SoundSystemManager() | SoundSystemManager | |
StopSound(SoundHandle *handle) | SoundSystemManager | |
StopSound(uint handleID) | SoundSystemManager | |
Update() | SoundSystemManager | |
Update() | SoundSystemManager | |
UpdateListener(csVector3 v, csVector3 f, csVector3 t) | SoundSystemManager | |
UpdateListener(csVector3 v, csVector3 f, csVector3 t) | SoundSystemManager | |
UpdateSound() | SoundSystemManager | |
UpdateSound() | SoundSystemManager | |
~Singleton() | Singleton< SoundSystemManager > | [inline] |
~SoundSystemManager() | SoundSystemManager | |
~SoundSystemManager() | SoundSystemManager | |