Planeshift

SpawnManager Member List

This is the complete list of members for SpawnManager, including all inherited members.
cacheManagerSpawnManager [protected]
databaseSpawnManager [protected]
DecodeCommandArea(Client *client, csString target)MessageManagerBase
entityManagerSpawnManager [protected]
FindObjectByString(const csString &str, gemActor *me) const MessageManagerBase
FindPlayerClient(const char *name)MessageManagerBase
FunctionPointer typedefMessageManager< SpawnManager >
gemSpawnManager [protected]
GetLootRandomizer()SpawnManager [inline]
HandleDeathEvent(MsgEntry *me, Client *notused)SpawnManager [protected]
HandleLootItem(MsgEntry *me, Client *client)SpawnManager [protected]
HandleMessage(MsgEntry *msg, Client *client)MessageManager< SpawnManager > [inline, virtual]
KillNPC(gemActor *npc, gemActor *killer)SpawnManager
LoadHuntLocations(psSectorInfo *sectorinfo=0)SpawnManager
LoadSpawnRanges(SpawnRule *rule)SpawnManager
lootingSpawnManager [protected]
lootRandomizerSpawnManager [protected]
PreloadDatabase()SpawnManager
PreloadLootRules()SpawnManager
RemoveNPC(gemObject *obj)SpawnManager
RepopulateItems(psSectorInfo *sectorinfo=0)SpawnManager
RepopulateLive(psSectorInfo *sectorinfo=0)SpawnManager
Respawn(PID playerID, SpawnRule *spawnRule)SpawnManager
Respawn(psCharacter *chardata, InstanceID instance, csVector3 &where, float rot, const char *sector)SpawnManager
rulesSpawnManager [protected]
SpawnHuntLocations(Result &result, psSectorInfo *sectorinfo)SpawnManager
SpawnManager(psDatabase *db, CacheManager *cachemanager, EntityManager *entitymanager, GEMSupervisor *gemsupervisor)SpawnManager
Subscribe(FunctionPointer fpt, msgtype type, uint32_t flags=0x01)MessageManager< SpawnManager > [inline]
Unsubscribe(msgtype type)MessageManager< SpawnManager > [inline]
Unsubscribe(FunctionPointer handler, msgtype type)MessageManager< SpawnManager > [inline]
UnsubscribeAll()MessageManager< SpawnManager > [inline]
Verify(MsgEntry *pMsg, unsigned int flags, Client *&client)MessageManagerBase [virtual]
~MessageManager()MessageManager< SpawnManager > [inline, virtual]
~SpawnManager()SpawnManager [virtual]