This is the complete list of members for
SpawnRule, including all inherited members.
| AddRange(SpawnRange *range) | SpawnRule | |
| CheckSubstitution(PID originalplayer) | SpawnRule | |
| dead_remain_time | SpawnRule | [protected] |
| DetermineSpawnLoc(psCharacter *ch, csVector3 &pos, float &angle, csString §orname, InstanceID &instance) | SpawnRule | |
| fixedinstance | SpawnRule | [protected] |
| fixedspawnrot | SpawnRule | [protected] |
| fixedspawnsector | SpawnRule | [protected] |
| fixedspawnx | SpawnRule | [protected] |
| fixedspawny | SpawnRule | [protected] |
| fixedspawnz | SpawnRule | [protected] |
| GetDeadRemainTime() | SpawnRule | [inline] |
| GetID() | SpawnRule | [inline] |
| GetLootRules() | SpawnRule | [inline] |
| GetMinSpawnSpacingDistance() | SpawnRule | [inline] |
| GetRespawnDelay() | SpawnRule | |
| id | SpawnRule | [protected] |
| Initialize(int idval, int minspawn, int maxspawn, float substodds, int substplayer, float x, float y, float z, float angle, const char *sector, LootEntrySet *loot_id, int dead_time, float minSpacing, InstanceID instance) | SpawnRule | |
| loot | SpawnRule | [protected] |
| maxspawntime | SpawnRule | [protected] |
| minSpawnSpacingDistance | SpawnRule | [protected] |
| minspawntime | SpawnRule | [protected] |
| randomgen | SpawnRule | [protected] |
| ranges | SpawnRule | [protected] |
| SetID(int idval) | SpawnRule | [inline] |
| SpawnRule() | SpawnRule | |
| substituteplayer | SpawnRule | [protected] |
| substitutespawnodds | SpawnRule | [protected] |
| ~SpawnRule() | SpawnRule | |