This is the complete list of members for
SpellPerception, including all inherited members.
caster | SpellPerception | [protected] |
ExecutePerception(NPC *npc, float weight) | SpellPerception | [virtual] |
GetLocation(csVector3 &pos, iSector *§or) | Perception | [virtual] |
GetName() const | Perception | [virtual] |
GetRadius() const | Perception | [inline, virtual] |
GetTarget() | SpellPerception | [inline, virtual] |
GetType() const | Perception | |
MakeCopy() | SpellPerception | [virtual] |
name | Perception | [protected] |
Perception(const char *name) | Perception | [inline] |
Perception(const char *name, const char *type) | Perception | [inline] |
SetType(const char *type) | Perception | |
ShouldReact(Reaction *reaction, NPC *npc) | SpellPerception | [virtual] |
spell_severity | SpellPerception | [protected] |
SpellPerception(const char *name, gemNPCObject *caster, gemNPCObject *target, const char *spell_type, float severity) | SpellPerception | |
target | SpellPerception | [protected] |
ToString(NPC *npc) | Perception | [virtual] |
type | Perception | [protected] |
~Perception() | Perception | [inline, virtual] |