Planeshift

Waypoint Member List

This is the complete list of members for Waypoint, including all inherited members.
AddAlias(int id, csString aliasName, float rotationAngle)Waypoint
AddLink(psPath *path, Waypoint *wp, psPath::Direction direction, float distance)Waypoint
Adjust(iDataConnection *db, csVector3 &pos, csString sector)Waypoint
Adjust(csVector3 &pos, csString sector)Waypoint
Adjust(csVector3 &pos, iSector *sector)Waypoint
aliasesWaypoint
allowReturnWaypoint
CheckWithin(iEngine *engine, const csVector3 &pos, const iSector *sector)Waypoint
cityWaypoint
Create(iDataConnection *db)Waypoint
CreateAlias(iDataConnection *db, csString alias, float rotationAngle)Waypoint
distanceWaypoint
distsWaypoint
edgesWaypoint
effectIDWaypoint
excludedWaypoint
FindAlias(const csString &aliasName) const Waypoint
FindAlias(const csString &aliasName)Waypoint
GetAliases()Waypoint
GetEffectID(iEffectIDAllocator *allocator)Waypoint
GetFlags() const Waypoint
GetGroup()Waypoint [inline]
GetID() const Waypoint [inline]
GetName() const Waypoint [inline]
GetPosition() const Waypoint [inline]
GetRadius() const Waypoint [inline]
GetRandomEdge(const psPathNetwork::RouteFilter *routeFilter)Waypoint
GetSector(iEngine *engine)Waypoint [inline]
GetSector(iEngine *engine) const Waypoint [inline]
groundWaypoint
groupWaypoint
Import(iDocumentNode *node, iEngine *engine, iDataConnection *db)Waypoint
indoorWaypoint
linksWaypoint
Load(iDocumentNode *node, iEngine *engine)Waypoint
Load(iResultRow &row, iEngine *engine)Waypoint
locWaypoint
operator<(Waypoint &other) const Waypoint [inline]
operator==(Waypoint &other) const Waypoint [inline]
pathWaypoint
pathsWaypoint
piWaypoint
privWaypoint
pubWaypoint
RecalculateEdges(psWorld *world, iEngine *engine)Waypoint
RemoveAlias(csString aliasName)Waypoint
RemoveAlias(iDataConnection *db, csString alias)Waypoint
RemoveLink(psPath *path)Waypoint
Rename(iDataConnection *db, const char *name)Waypoint
Rename(const char *name)Waypoint
roadWaypoint
SetFlag(iDataConnection *db, const csString &flagstr, bool enable)Waypoint
SetFlag(const csString &flagstr, bool enable)Waypoint
SetFlags(const csString &flagStr)Waypoint
SetID(int id)Waypoint
SetRadius(float radius)Waypoint
SetRadius(iDataConnection *db, float radius)Waypoint
SetRotationAngle(const csString &aliasName, float rotationAngle)Waypoint
undergroundWaypoint
underwaterWaypoint
Waypoint()Waypoint
Waypoint(const char *name)Waypoint
Waypoint(csString &name, csVector3 &pos, csString &sectorName, float radius, csString &flags)Waypoint