This is the complete list of members for
celGraph, including all inherited members.
| AddEdge(iCelNode *from, iCelNode *to, bool state) | celGraph | [virtual] |
| AddEdge(iCelNode *from, iCelNode *to, bool state, float weight) | celGraph | [virtual] |
| AddEdgeByNames(const char *from, const char *to, bool state) | celGraph | [virtual] |
| AddNode(iCelNode *node) | celGraph | [virtual] |
| celGraph(iBase *parent) | celGraph | |
| CreateEmptyNode(size_t &index) | celGraph | [virtual] |
| CreateNode(const char *name, csVector3 &pos) | celGraph | [virtual] |
| GetClosest(csVector3 position) | celGraph | [virtual] |
| GetNode(size_t idx) | celGraph | [inline, virtual] |
| GetNodeCount() | celGraph | [inline, virtual] |
| Initialize(iObjectRegistry *object_reg) | celGraph | [virtual] |
| QueryObject() | celGraph | [inline, virtual] |
| RandomPath(iCelNode *from, int distance, iCelPath *path) | celGraph | [virtual] |
| RemoveEdge(iCelNode *from, size_t idx) | celGraph | [virtual] |
| RemoveNode(size_t idx) | celGraph | [virtual] |
| ShortestPath(iCelNode *from, iCelNode *goal, iCelPath *path) | celGraph | [virtual] |
| ShortestPath2(iCelNode *from, iCelNode *goal, iCelPath *path) | celGraph | [virtual] |
| ~celGraph() | celGraph | [virtual] |