This is the complete list of members for
celGraph, including all inherited members.
AddEdge(iCelNode *from, iCelNode *to, bool state) | celGraph | [virtual] |
AddEdge(iCelNode *from, iCelNode *to, bool state, float weight) | celGraph | [virtual] |
AddEdgeByNames(const char *from, const char *to, bool state) | celGraph | [virtual] |
AddNode(iCelNode *node) | celGraph | [virtual] |
celGraph(iBase *parent) | celGraph | |
CreateEmptyNode(size_t &index) | celGraph | [virtual] |
CreateNode(const char *name, csVector3 &pos) | celGraph | [virtual] |
GetClosest(csVector3 position) | celGraph | [virtual] |
GetNode(size_t idx) | celGraph | [inline, virtual] |
GetNodeCount() | celGraph | [inline, virtual] |
Initialize(iObjectRegistry *object_reg) | celGraph | [virtual] |
QueryObject() | celGraph | [inline, virtual] |
RandomPath(iCelNode *from, int distance, iCelPath *path) | celGraph | [virtual] |
RemoveEdge(iCelNode *from, size_t idx) | celGraph | [virtual] |
RemoveNode(size_t idx) | celGraph | [virtual] |
ShortestPath(iCelNode *from, iCelNode *goal, iCelPath *path) | celGraph | [virtual] |
ShortestPath2(iCelNode *from, iCelNode *goal, iCelPath *path) | celGraph | [virtual] |
~celGraph() | celGraph | [virtual] |