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gemNPCActor Member List

This is the complete list of members for gemNPCActor, including all inherited members.
AttachNPC(NPC *newNPC)gemNPCActor [virtual]
baseScalegemNPCObject [protected]
eidgemNPCObject [protected]
factorygemNPCObject [protected]
FiniMesh()gemNPCObject [static]
gemNPCActor(psNPCClient *npcclient, psPersistActor &mesg)gemNPCActor
gemNPCObject(psNPCClient *npcclient, EID id)gemNPCObject
GetActorPtr()gemNPCActor [inline, virtual]
GetEID()gemNPCObject [inline]
GetHP()gemNPCActor
GetHPRate() const gemNPCActor
GetInstance()gemNPCObject [inline, virtual]
GetMana()gemNPCActor
GetManaRate() const gemNPCActor
GetMaxHP() const gemNPCActor
GetMaxMana() const gemNPCActor
GetMaxMenStamina() const gemNPCActor
GetMaxPysStamina() const gemNPCActor
GetMenStamina()gemNPCActor
GetMenStaminaRate() const gemNPCActor
GetMeshWrapper()gemNPCObject
GetName()gemNPCObject [inline]
GetNPC()gemNPCActor [inline, virtual]
GetObjectType()gemNPCActor [inline, virtual]
GetOwnerEID()gemNPCActor [inline, virtual]
GetPID()gemNPCActor [inline, virtual]
GetPysStamina()gemNPCActor
GetPysStaminaRate() const gemNPCActor
GetRace()gemNPCActor [inline]
GetType()gemNPCObject [inline]
hpgemNPCActor [protected]
InitCharData(const char *textures, const char *equipment)gemNPCActor [protected]
InitLinMove(const csVector3 &pos, float angle, const char *sector, csVector3 top, csVector3 bottom, csVector3 offset)gemNPCActor [protected]
InitMesh(const char *factname, const char *filename, const csVector3 &pos, const float rotangle, const char *sector)gemNPCObject
instancegemNPCObject [protected]
invinciblegemNPCObject [protected]
IsAlive()gemNPCObject [inline, virtual]
isAlivegemNPCObject [protected]
IsInvincible()gemNPCObject [inline, virtual]
IsInvisible()gemNPCObject [inline, virtual]
IsPickable()gemNPCObject [inline, virtual]
IsVisible()gemNPCObject [inline, virtual]
managemNPCActor [protected]
menStaminagemNPCActor [protected]
Move(const csVector3 &pos, float rotangle, const char *room)gemNPCObject
Move(const csVector3 &pos, float rotangle, const char *room, InstanceID instance)gemNPCObject
namegemNPCObject [protected]
npcgemNPCActor [protected]
nullfactgemNPCObject [protected, static]
ownerEIDgemNPCActor [protected]
pcmeshgemNPCObject
pcmovegemNPCActor
playerIDgemNPCActor [protected]
pysStaminagemNPCActor [protected]
racegemNPCActor [protected]
scalegemNPCObject [protected]
SetAlive(bool alive)gemNPCObject [virtual]
SetHP(float hp)gemNPCActor
SetHPRate(float hpRate)gemNPCActor
SetInstance(InstanceID instance)gemNPCObject [inline, virtual]
SetInvincible(bool inv)gemNPCObject [inline, virtual]
SetInvisible(bool invis)gemNPCObject [inline, virtual]
SetMana(float mana)gemNPCActor
SetManaRate(float manaRate)gemNPCActor
SetMaxHP(float maxHP)gemNPCActor
SetMaxMana(float maxMana)gemNPCActor
SetMaxMenStamina(float maxMenStamina)gemNPCActor
SetMaxPysStamina(float maxPysStamina)gemNPCActor
SetMenStamina(float menStamina)gemNPCActor
SetMenStaminaRate(float menStaminaRate)gemNPCActor
SetPosition(csVector3 &pos, iSector *sector=NULL, InstanceID *instance=NULL)gemNPCObject [virtual]
SetPysStamina(float pysStamina)gemNPCActor
SetPysStaminaRate(float pysStaminaRate)gemNPCActor
SetVisible(bool vis)gemNPCObject [inline, virtual]
SetWithinTribe(Tribe *tribe, Tribe **oldTribe=NULL)gemNPCActor [virtual]
typegemNPCObject [protected]
visiblegemNPCObject [protected]
withinTribegemNPCActor [protected]
~gemNPCActor()gemNPCActor [virtual]
~gemNPCObject()gemNPCObject [virtual]
~iScriptableVar()iScriptableVar [inline, virtual]