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baseScale | gemNPCObject | [protected] |
eid | gemNPCObject | [protected] |
factory | gemNPCObject | [protected] |
FiniMesh() | gemNPCObject | [static] |
gemNPCObject(psNPCClient *npcclient, EID id) | gemNPCObject | |
GetActorPtr() | gemNPCObject | [inline, virtual] |
GetEID() | gemNPCObject | [inline] |
GetInstance() | gemNPCObject | [inline, virtual] |
GetMeshWrapper() | gemNPCObject | |
GetName() | gemNPCObject | [inline] |
GetNPC() | gemNPCObject | [inline, virtual] |
GetObjectType() | gemNPCObject | [inline, virtual] |
GetPID() | gemNPCObject | [inline, virtual] |
GetType() | gemNPCObject | [inline] |
InitMesh(const char *factname, const char *filename, const csVector3 &pos, const float rotangle, const char *sector) | gemNPCObject | |
instance | gemNPCObject | [protected] |
invincible | gemNPCObject | [protected] |
IsAlive() | gemNPCObject | [inline, virtual] |
isAlive | gemNPCObject | [protected] |
IsInvincible() | gemNPCObject | [inline, virtual] |
IsInvisible() | gemNPCObject | [inline, virtual] |
IsPickable() | gemNPCObject | [inline, virtual] |
IsVisible() | gemNPCObject | [inline, virtual] |
Move(const csVector3 &pos, float rotangle, const char *room) | gemNPCObject | |
Move(const csVector3 &pos, float rotangle, const char *room, InstanceID instance) | gemNPCObject | |
name | gemNPCObject | [protected] |
nullfact | gemNPCObject | [protected, static] |
pcmesh | gemNPCObject | |
scale | gemNPCObject | [protected] |
SetAlive(bool alive) | gemNPCObject | [virtual] |
SetInstance(InstanceID instance) | gemNPCObject | [inline, virtual] |
SetInvincible(bool inv) | gemNPCObject | [inline, virtual] |
SetInvisible(bool invis) | gemNPCObject | [inline, virtual] |
SetPosition(csVector3 &pos, iSector *sector=NULL, InstanceID *instance=NULL) | gemNPCObject | [virtual] |
SetVisible(bool vis) | gemNPCObject | [inline, virtual] |
type | gemNPCObject | [protected] |
visible | gemNPCObject | [protected] |
~gemNPCObject() | gemNPCObject | [virtual] |