Planeshift

psActionLocation Member List

This is the complete list of members for psActionLocation, including all inherited members.
Delete()psActionLocation
gemActionpsActionLocation
GetDescription() const psActionLocation [inline]
GetEnterScript() const psActionLocation [inline]
GetEntranceInstance() const psActionLocation [inline]
GetEntrancePosition() const psActionLocation [inline]
GetEntranceRotation() const psActionLocation [inline]
GetEntranceSector() const psActionLocation [inline]
GetEntranceType() const psActionLocation [inline]
GetGemObject(void)psActionLocation
GetInstance()psActionLocation [inline]
GetInstanceID() const psActionLocation [inline]
GetPosition()psActionLocation [inline]
GetRealItem()psActionLocation
GetReturnInstance() const psActionLocation [inline]
GetReturnPosition() const psActionLocation [inline]
GetReturnRotation() const psActionLocation [inline]
GetReturnSector() const psActionLocation [inline]
GetScriptParameters()psActionLocation [inline]
GetScriptToRun()psActionLocation [inline]
GetSectorName()psActionLocation [inline]
GetTriggerType() const psActionLocation [inline]
GetTriggerTypeAsString() const psActionLocation [inline]
idpsActionLocation
IsActive() const psActionLocation [inline]
IsContainer() const psActionLocation [inline]
IsEntrance() const psActionLocation [inline]
IsExamineScript() const psActionLocation [inline]
IsGameBoard() const psActionLocation [inline]
IsLockable() const psActionLocation [inline]
IsMatch(psActionLocation *compare)psActionLocation
IsReturn() const psActionLocation [inline]
Load(iResultRow &row)psActionLocation
Load(csRef< iDocumentNode > root)psActionLocation
master_idpsActionLocation
meshnamepsActionLocation
namepsActionLocation
operator delete(void *)psActionLocation
operator new(size_t)psActionLocation
ParseResponse()psActionLocation
polygonpsActionLocation
pos_instancepsActionLocation
positionpsActionLocation
psActionLocation()psActionLocation
radiuspsActionLocation
responsepsActionLocation
responsetypepsActionLocation
Save()psActionLocation
sectornamepsActionLocation
Send(int clientnum)psActionLocation
SetActive(bool flag)psActionLocation [inline]
SetDescription(const csString &newDescription)psActionLocation [inline]
SetEntranceInstance(const InstanceID newInstance)psActionLocation [inline]
SetEntrancePosition(csVector3 newPosition)psActionLocation [inline]
SetEntranceRotation(float newRot)psActionLocation [inline]
SetEntranceSector(const csString &newSector)psActionLocation [inline]
SetEntranceType(const csString &newType)psActionLocation [inline]
SetGemObject(gemActionLocation *gemAction)psActionLocation
SetInstance(const InstanceID instance)psActionLocation [inline]
SetInstanceID(InstanceID newID)psActionLocation [inline]
SetIsEntrance(bool flag)psActionLocation [inline]
SetIsLockable(bool flag)psActionLocation [inline]
SetMeshName(const csString &newmeshname)psActionLocation [inline]
SetName(const csString &newname)psActionLocation [inline]
SetPosition(csVector3 newposition)psActionLocation [inline]
SetRadius(float newradius)psActionLocation [inline]
SetResponse(const csString &newresponse)psActionLocation [inline]
SetResponseType(const csString &newresponsetype)psActionLocation [inline]
SetReturnInstance(const InstanceID newInstance)psActionLocation [inline]
SetReturnPosition(csVector3 newPosition)psActionLocation [inline]
SetReturnRotation(float newRot)psActionLocation [inline]
SetReturnSector(const csString &newSector)psActionLocation [inline]
SetSectorName(const csString &newsector)psActionLocation [inline]
SetTriggerType(const TriggerType &newtrigger)psActionLocation [inline]
ToXML() const psActionLocation
triggertypepsActionLocation
TriggerType enum namepsActionLocation
TRIGGERTYPE_NONE enum valuepsActionLocation
TRIGGERTYPE_PROXIMITY enum valuepsActionLocation
TRIGGERTYPE_SELECT enum valuepsActionLocation
TriggerTypeStrpsActionLocation [static]
~psActionLocation()psActionLocation