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Planeshift
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| Affect(psCombatAttackGameEvent *event) | psAttack | [virtual] |
| AffectTarget(gemActor *target, psCombatAttackGameEvent *event, int attack_result) | psAttack | [protected] |
| animation | psAttack | [protected] |
| aoeAngle | psAttack | [protected] |
| aoeRadius | psAttack | [protected] |
| Attack(gemActor *attacker, gemActor *target, INVENTORY_SLOT_NUMBER slot) | psAttack | |
| attackDelay | psAttack | [protected] |
| attackRange | psAttack | [protected] |
| CalculateAttack(psCombatAttackGameEvent *event, psItem *subWeapon=NULL) | psAttack | [protected] |
| CanAttack(Client *client) | psAttack | |
| damage_script | psAttack | [protected] |
| description | psAttack | [protected] |
| GetDescription() const | psAttack | [inline] |
| GetID() const | psAttack | [inline] |
| GetImage() const | psAttack | [inline] |
| GetName() const | psAttack | [inline] |
| GetType() const | psAttack | [inline] |
| id | psAttack | [protected] |
| image | psAttack | [protected] |
| Load(iResultRow &row) | psAttack | |
| name | psAttack | [protected] |
| outcome | psAttack | [protected] |
| psAttack() | psAttack | |
| requirements | psAttack | [protected] |
| type | psAttack | [protected] |
| TypeRequirements | psAttack | [protected] |
| ~psAttack() | psAttack |
1.7.3