Planeshift
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Affect(psCombatAttackGameEvent *event) | psAttack | [virtual] |
AffectTarget(gemActor *target, psCombatAttackGameEvent *event, int attack_result) | psAttack | [protected] |
animation | psAttack | [protected] |
aoeAngle | psAttack | [protected] |
aoeRadius | psAttack | [protected] |
Attack(gemActor *attacker, gemActor *target, INVENTORY_SLOT_NUMBER slot) | psAttack | |
attackDelay | psAttack | [protected] |
attackRange | psAttack | [protected] |
CalculateAttack(psCombatAttackGameEvent *event, psItem *subWeapon=NULL) | psAttack | [protected] |
CanAttack(Client *client) | psAttack | |
damage_script | psAttack | [protected] |
description | psAttack | [protected] |
GetDescription() const | psAttack | [inline] |
GetID() const | psAttack | [inline] |
GetImage() const | psAttack | [inline] |
GetName() const | psAttack | [inline] |
GetType() const | psAttack | [inline] |
id | psAttack | [protected] |
image | psAttack | [protected] |
Load(iResultRow &row) | psAttack | |
name | psAttack | [protected] |
outcome | psAttack | [protected] |
psAttack() | psAttack | |
requirements | psAttack | [protected] |
type | psAttack | [protected] |
TypeRequirements | psAttack | [protected] |
~psAttack() | psAttack |