, including all inherited members.
AddEntity(GEMClientObject *obj) | psCelClient | [protected] |
AddInstanceObject(const char *name, csRef< InstanceObject > object) | psCelClient | |
AddNullFactory(const char *name, csRef< iMeshFactoryWrapper > object) | psCelClient | |
AttachObject(iObject *object, GEMClientObject *clientObject) | psCelClient | |
CheckEntityQueues() | psCelClient | |
clientdr | psCelClient | [protected] |
entityLabels | psCelClient | [protected] |
FindAttachedObject(iObject *object) | psCelClient | |
FindInstanceObject(const char *name) const | psCelClient | |
FindNearbyEntities(iSector *sector, const csVector3 &pos, float radius, bool doInvisible=false) | psCelClient | |
FindNullFactory(const char *name) const | psCelClient | |
FindObject(EID eid) | psCelClient | |
FindUnresolvedPos(GEMClientObject *entity) | psCelClient | [protected] |
ForceEntityQueues() | psCelClient | |
gameWorld | psCelClient | [protected] |
GetActorByName(const char *name, bool trueName=true) const | psCelClient | |
GetClientDR() | psCelClient | [inline] |
GetEntities() const | psCelClient | [inline] |
GetEntityLabels() | psCelClient | [inline] |
GetMainPlayer() | psCelClient | [inline] |
GetMainPlayerName() | psCelClient | [inline] |
GetRequestStatus() | psCelClient | [inline] |
GetShadowManager() | psCelClient | [inline] |
GetUnresSector() | psCelClient | [inline] |
GetWorld() const | psCelClient | [inline] |
HandleActionLocation(MsgEntry *me) | psCelClient | [protected] |
HandleActor(MsgEntry *me) | psCelClient | [protected] |
HandleGroupChange(MsgEntry *me) | psCelClient | [protected] |
HandleGuildChange(MsgEntry *me) | psCelClient | [protected] |
HandleItem(MsgEntry *me) | psCelClient | [protected] |
HandleItemEffect(const char *factName, iMeshWrapper *mw, bool onGround=true, const char *slot=0, csHash< int, csString > *effectids=0, csHash< int, csString > *lightids=0) | psCelClient | |
HandleMecsActivate(MsgEntry *me) | psCelClient | [protected] |
HandleMessage(MsgEntry *me) | psCelClient | [virtual] |
psClientNetSubscriber::HandleMessage(MsgEntry *msg, Client *) | psClientNetSubscriber | [inline, virtual] |
HandleNameChange(MsgEntry *me) | psCelClient | [protected] |
HandleObjectRemoval(MsgEntry *me) | psCelClient | [protected] |
HandleStats(MsgEntry *me) | psCelClient | [protected] |
HandleUnresolvedPos(GEMClientObject *entity, const csVector3 &pos, const csVector3 &rot, const csString §or) | psCelClient | |
HandleWorld(MsgEntry *me) | psCelClient | [protected] |
Initialize(iObjectRegistry *object_reg, MsgHandler *msghandler) | psCelClient | |
InstanceItems() | psCelClient | [inline] |
IsMeshSubjectToAction(const char *sector, const char *mesh) | psCelClient | |
IsReady() | psCelClient | |
IsUnresSector(iSector *sector) | psCelClient | [inline] |
local_player | psCelClient | [protected] |
msghandler | psCelClient | [protected] |
OnMapsLoaded() | psCelClient | |
OnRegionsDeleted(csArray< iCollection * > ®ions) | psCelClient | |
player_name | psCelClient | [protected] |
PruneEntities() | psCelClient | |
psCelClient() | psCelClient | |
RemoveInstanceObject(const char *name) | psCelClient | |
RemoveNullFactory(const char *name) | psCelClient | |
RemoveObject(GEMClientObject *entity) | psCelClient | |
replaceRacialGroup(csString &string) | psCelClient | |
RequestActor() | psCelClient | |
RequestServerWorld() | psCelClient | |
requeststatus | psCelClient | [protected] |
SetMainActor(GEMClientActor *object) | psCelClient | |
SetMainPlayerName(const char *name) | psCelClient | [inline] |
SetPlayerReady(bool flag) | psCelClient | |
SetupWorldColliders() | psCelClient | |
shadowManager | psCelClient | [protected] |
UnattachObject(iObject *object, GEMClientObject *clientObject) | psCelClient | |
unresPos | psCelClient | [protected] |
unresSector | psCelClient | [protected] |
Update(bool loaded) | psCelClient | |
Verify(MsgEntry *, unsigned int, Client *&) | psClientNetSubscriber | [inline, virtual] |
vfs | psCelClient | [protected] |
~psCelClient() | psCelClient | [virtual] |
~psClientNetSubscriber() | psClientNetSubscriber | [inline, virtual] |