Planeshift

psCelClient Member List

This is the complete list of members for psCelClient, including all inherited members.
AddEntity(GEMClientObject *obj)psCelClient [protected]
AddInstanceObject(const char *name, csRef< InstanceObject > object)psCelClient
AddNullFactory(const char *name, csRef< iMeshFactoryWrapper > object)psCelClient
AttachObject(iObject *object, GEMClientObject *clientObject)psCelClient
CheckEntityQueues()psCelClient
clientdrpsCelClient [protected]
entityLabelspsCelClient [protected]
FindAttachedObject(iObject *object)psCelClient
FindInstanceObject(const char *name) const psCelClient
FindNearbyEntities(iSector *sector, const csVector3 &pos, float radius, bool doInvisible=false)psCelClient
FindNullFactory(const char *name) const psCelClient
FindObject(EID eid)psCelClient
FindUnresolvedPos(GEMClientObject *entity)psCelClient [protected]
ForceEntityQueues()psCelClient
gameWorldpsCelClient [protected]
GetActorByName(const char *name, bool trueName=true) const psCelClient
GetClientDR()psCelClient [inline]
GetEntities() const psCelClient [inline]
GetEntityLabels()psCelClient [inline]
GetMainPlayer()psCelClient [inline]
GetMainPlayerName()psCelClient [inline]
GetRequestStatus()psCelClient [inline]
GetShadowManager()psCelClient [inline]
GetUnresSector()psCelClient [inline]
GetWorld() const psCelClient [inline]
HandleActionLocation(MsgEntry *me)psCelClient [protected]
HandleActor(MsgEntry *me)psCelClient [protected]
HandleGroupChange(MsgEntry *me)psCelClient [protected]
HandleGuildChange(MsgEntry *me)psCelClient [protected]
HandleItem(MsgEntry *me)psCelClient [protected]
HandleItemEffect(const char *factName, iMeshWrapper *mw, bool onGround=true, const char *slot=0, csHash< int, csString > *effectids=0, csHash< int, csString > *lightids=0)psCelClient
HandleMecsActivate(MsgEntry *me)psCelClient [protected]
HandleMessage(MsgEntry *me)psCelClient [virtual]
psClientNetSubscriber::HandleMessage(MsgEntry *msg, Client *)psClientNetSubscriber [inline, virtual]
HandleNameChange(MsgEntry *me)psCelClient [protected]
HandleObjectRemoval(MsgEntry *me)psCelClient [protected]
HandleStats(MsgEntry *me)psCelClient [protected]
HandleUnresolvedPos(GEMClientObject *entity, const csVector3 &pos, const csVector3 &rot, const csString &sector)psCelClient
HandleWorld(MsgEntry *me)psCelClient [protected]
Initialize(iObjectRegistry *object_reg, MsgHandler *msghandler)psCelClient
InstanceItems()psCelClient [inline]
IsMeshSubjectToAction(const char *sector, const char *mesh)psCelClient
IsReady()psCelClient
IsUnresSector(iSector *sector)psCelClient [inline]
local_playerpsCelClient [protected]
msghandlerpsCelClient [protected]
OnMapsLoaded()psCelClient
OnRegionsDeleted(csArray< iCollection * > &regions)psCelClient
player_namepsCelClient [protected]
PruneEntities()psCelClient
psCelClient()psCelClient
RemoveInstanceObject(const char *name)psCelClient
RemoveNullFactory(const char *name)psCelClient
RemoveObject(GEMClientObject *entity)psCelClient
replaceRacialGroup(csString &string)psCelClient
RequestActor()psCelClient
RequestServerWorld()psCelClient
requeststatuspsCelClient [protected]
SetMainActor(GEMClientActor *object)psCelClient
SetMainPlayerName(const char *name)psCelClient [inline]
SetPlayerReady(bool flag)psCelClient
SetupWorldColliders()psCelClient
shadowManagerpsCelClient [protected]
UnattachObject(iObject *object, GEMClientObject *clientObject)psCelClient
unresPospsCelClient [protected]
unresSectorpsCelClient [protected]
Update(bool loaded)psCelClient
Verify(MsgEntry *, unsigned int, Client *&)psClientNetSubscriber [inline, virtual]
vfspsCelClient [protected]
~psCelClient()psCelClient [virtual]
~psClientNetSubscriber()psClientNetSubscriber [inline, virtual]