This is the complete list of members for
psCharAppearance, including all inherited members.
ApplyEquipment(const csString &equipment) | psCharAppearance | |
ApplyRider(iMeshWrapper *mesh) | psCharAppearance | |
ApplyTraits(const csString &traits) | psCharAppearance | |
BeardMesh(csString &submesh) | psCharAppearance | |
ChangeMaterial(const char *part, const char *materialName) | psCharAppearance | |
CheckLoadStatus() | psCharAppearance | [virtual] |
ClearEquipment(const char *slot=NULL) | psCharAppearance | |
Clone(psCharAppearance *clone) | psCharAppearance | |
Dequip(csString &slotname, csString &mesh, csString &part, csString &subMesh, csString &texture, csString &removedMesh) | psCharAppearance | |
Equip(csString &slotname, csString &mesh, csString &part, csString &subMesh, csString &texture, csString &removedMesh) | psCharAppearance | |
EyeColor(csVector3 &shader) | psCharAppearance | |
FaceTexture(csString &faceMaterial) | psCharAppearance | |
HairColor(csVector3 &shader) | psCharAppearance | |
HairMesh(csString &submesh) | psCharAppearance | |
psCharAppearance(iObjectRegistry *objectReg) | psCharAppearance | |
SetMesh(iMeshWrapper *mesh) | psCharAppearance | |
SetSkinTone(csString &part, csString &material) | psCharAppearance | |
SetSneak(bool sneaking) | psCharAppearance | |
ShowHair(bool flag=true) | psCharAppearance | |
ShowMeshes(csString &slot, csString &meshList, bool show=true) | psCharAppearance | |
UpdateMeshShowStatus(csString &meshName) | psCharAppearance | |
~DelayedLoader() | DelayedLoader | [inline, virtual] |
~psCharAppearance() | psCharAppearance | |