Planeshift

psCharAppearance Member List

This is the complete list of members for psCharAppearance, including all inherited members.
ApplyEquipment(const csString &equipment)psCharAppearance
ApplyRider(iMeshWrapper *mesh)psCharAppearance
ApplyTraits(const csString &traits)psCharAppearance
BeardMesh(csString &submesh)psCharAppearance
ChangeMaterial(const char *part, const char *materialName)psCharAppearance
CheckLoadStatus()psCharAppearance [virtual]
ClearEquipment(const char *slot=NULL)psCharAppearance
Clone(psCharAppearance *clone)psCharAppearance
Dequip(csString &slotname, csString &mesh, csString &part, csString &subMesh, csString &texture, csString &removedMesh)psCharAppearance
Equip(csString &slotname, csString &mesh, csString &part, csString &subMesh, csString &texture, csString &removedMesh)psCharAppearance
EyeColor(csVector3 &shader)psCharAppearance
FaceTexture(csString &faceMaterial)psCharAppearance
HairColor(csVector3 &shader)psCharAppearance
HairMesh(csString &submesh)psCharAppearance
psCharAppearance(iObjectRegistry *objectReg)psCharAppearance
SetMesh(iMeshWrapper *mesh)psCharAppearance
SetSkinTone(csString &part, csString &material)psCharAppearance
SetSneak(bool sneaking)psCharAppearance
ShowHair(bool flag=true)psCharAppearance
ShowMeshes(csString &slot, csString &meshList, bool show=true)psCharAppearance
UpdateMeshShowStatus(csString &meshName)psCharAppearance
~DelayedLoader()DelayedLoader [inline, virtual]
~psCharAppearance()psCharAppearance