Planeshift

psCharacter Member List

This is the complete list of members for psCharacter, including all inherited members.
accountidpsCharacter [protected]
acquaintancespsCharacter [protected]
actorpsCharacter [protected]
AddExperiencePoints(unsigned int W)psCharacter
AddExperiencePointsNotify(unsigned int W)psCharacter
AddExploredArea(PID explored)psCharacter
AddLootItem(psItem *item)psCharacter
AddLootMoney(int money)psCharacter [inline]
AddSpell(psSpell *spell)psCharacter
AdjustHitPoints(float adjust)psCharacter
AdjustMana(float adjust)psCharacter
AdjustMoney(psMoney m, bool bank)psCharacter
AdjustStamina(float adjust, bool pys)psCharacter
animalAffinitypsCharacter [protected]
AppendCharacterSelectData(psAuthApprovedMessage &auth)psCharacter
assignedEventspsCharacter [protected]
AssignGMEvent(int id, bool playerIsGM)psCharacter
AttackModifier()psCharacter [inline]
attackModifierpsCharacter [protected]
attackQueuepsCharacter [protected]
BankMoney()psCharacter [inline]
bankMoneypsCharacter [protected]
buddyManagerpsCharacter [protected]
BUYING enum valuepsCharacter
CalcFunction(MathEnvironment *env, const char *functionName, const double *params)psCharacter [virtual]
CalculateAddExperience(PSSKILL skill, unsigned int awardedPoints, float modifier=1)psCharacter
CalculateEquipmentModifiers()psCharacter
CalculateMaxStamina()psCharacter
canSummonFamiliarpsCharacter [protected]
CanSummonFamiliar()psCharacter [inline]
CanTrain(PSSKILL skill)psCharacter
characterTypepsCharacter [protected]
characterTypeNamepsCharacter [protected, static]
charVariablespsCharacter [protected]
CheckFaction(Faction *faction, int value)psCharacter
CheckResponsePrerequisite(NpcResponse *resp)psCharacter
ClearLoot()psCharacter
ClearStatsDirtyFlags(unsigned int dirtyFlags)psCharacter
CombatDrain(int)psCharacter
CompleteGMEvent(bool playerIsGM)psCharacter
CompleteHelpEvent(int which)psCharacter [inline]
creationinfopsCharacter [protected]
deathspsCharacter [protected]
DefenseModifier()psCharacter [inline]
defenseModifierpsCharacter [protected]
DeleteSelf()psCharacter [inline, virtual]
descriptionpsCharacter [protected]
DropItem(psItem *&item, csVector3 pos=0, const csVector3 &rot=csVector3(0), bool guarded=true, bool transient=true, bool inplace=false)psCharacter
EndSong(csTicks bonusTime)psCharacter
exploredAreaspsCharacter [protected]
factionspsCharacter [protected]
familiarsIdpsCharacter [protected]
fullNamepsCharacter [protected]
GetAccount() const psCharacter [inline]
GetAccountId()psCharacter [inline]
GetActor()psCharacter [inline]
GetAnimalAffinity()psCharacter [inline]
GetAssignedGMEvents(psGMEventListMessage &gmevents, int clientnum)psCharacter
GetAttackQueue()psCharacter [inline]
GetBeltGroup()psCharacter [inline]
GetBracerGroup()psCharacter [inline]
GetBuddyMgr()psCharacter [inline]
GetBuffableVariable(const csString &name, const csString &value="0")psCharacter
GetCanSummonFamiliar()psCharacter [inline]
GetCharFullName() const psCharacter [inline]
GetCharLastName() const psCharacter [inline]
GetCharLevel(bool physical)psCharacter
GetCharName() const psCharacter [inline]
GetCharType() const psCharacter [inline]
GetCharTypeName()psCharacter [inline]
GetCloakGroup()psCharacter [inline]
GetCounterBlockValueForWeaponInSlot(INVENTORY_SLOT_NUMBER slot)psCharacter
GetCreationInfo()psCharacter
GetDeaths() const psCharacter [inline]
GetDescription()psCharacter
GetDodgeValue()psCharacter
GetExperiencePoints()psCharacter
GetFactionEventsDescription(csString &factionDescription)psCharacter
GetFactions()psCharacter [inline]
GetFamiliarID(size_t id)psCharacter [inline]
GetGuild()psCharacter [inline]
GetGuildLevel()psCharacter
GetGuildMembership()psCharacter
GetHelmGroup()psCharacter [inline]
GetHP()psCharacter
GetHPRate()psCharacter
GetImperviousToAttack()psCharacter [inline]
GetIsMarried() const psCharacter [inline]
GetKillExperience()psCharacter [inline]
GetKills() const psCharacter [inline]
GetLastLoginTime() const psCharacter
GetLastResponse()psCharacter [inline]
GetLifeDescription()psCharacter
GetLocation() const psCharacter [inline]
GetLocationInWorld(InstanceID &instance, psSectorInfo *&sectorinfo, float &loc_x, float &loc_y, float &loc_z, float &loc_yrot)psCharacter
GetLootCategory() const psCharacter [inline]
GetLootItems(psLootMessage &msg, EID entity, int cnum)psCharacter
GetLootMoney()psCharacter
GetMana()psCharacter
GetManaRate()psCharacter
GetMasterNPCID() const psCharacter [inline]
GetMaxAllowedRealm(PSSKILL skill)psCharacter
GetMaxHP()psCharacter
GetMaxMana()psCharacter
GetMaxMStamina()psCharacter
GetMaxPStamina()psCharacter
GetMerchant()psCharacter [inline]
GetMerchantInfo()psCharacter [inline]
GetMStaminaRate()psCharacter
GetNotifications()psCharacter [inline]
GetNumFamiliars()psCharacter [inline]
GetOldLastName() const psCharacter [inline]
GetOnlineTimeThisSession()psCharacter [inline]
GetOOCDescription()psCharacter
GetOverridableRace()psCharacter
GetOwnerID()psCharacter [inline]
GetPetElapsedTime() const psCharacter
GetPID() const psCharacter [inline]
GetProgressionPoints()psCharacter
GetProperty(MathEnvironment *env, const char *ptr)psCharacter [virtual]
GetPStaminaRate()psCharacter
GetQuestMgr()psCharacter [inline]
GetRaceInfo()psCharacter
GetScale()psCharacter
GetScaleValue()psCharacter
GetSkillBaseValues(MathEnvironment *env)psCharacter
GetSkillCache()psCharacter [inline]
GetSkillRank(PSSKILL skill)psCharacter [inline]
GetSkillValues(MathEnvironment *env)psCharacter
GetSlotAttackable(INVENTORY_SLOT_NUMBER slot)psCharacter
GetSlotAutoAttackable(INVENTORY_SLOT_NUMBER slot)psCharacter
GetSlotEventId(INVENTORY_SLOT_NUMBER slot)psCharacter
GetSlotSingleAttackable(INVENTORY_SLOT_NUMBER slot)psCharacter
GetSongStartTime() const psCharacter [inline]
GetSpawnLocation()psCharacter [inline]
GetSpellByIdx(int index)psCharacter
GetSpellByName(const csString &spellName)psCharacter
GetSpellList()psCharacter [inline]
GetSpouseName() const psCharacter [inline]
GetStamina(bool pys)psCharacter
GetStatModifier(PSITEMSTATS_STAT attrib)psCharacter
GetStatsDirtyFlags() const psCharacter
GetSuicides() const psCharacter [inline]
GetTargetedBlockValueForWeaponInSlot(INVENTORY_SLOT_NUMBER slot)psCharacter
GetTimeConnected()psCharacter [inline]
GetTotalOnlineTime()psCharacter [inline]
GetTotalTargetedBlockValue()psCharacter
GetTotalUntargetedBlockValue()psCharacter
GetTradingStatus()psCharacter [inline]
GetTrainer()psCharacter [inline]
GetTrainerInfo()psCharacter [inline]
GetTraitForLocation(PSTRAIT_LOCATION location)psCharacter
GetUntargetedBlockValueForWeaponInSlot(INVENTORY_SLOT_NUMBER slot)psCharacter
GetVariables() const psCharacter
GetVariableValue(const csString &name)psCharacter
guildinfopsCharacter [protected]
HasExploredArea(PID explored)psCharacter
HasVariableDefined(const csString &name)psCharacter
helpEventFlagspsCharacter [protected]
imperviousToAttackpsCharacter [protected]
Introduce(psCharacter *c)psCharacter
Inventory()psCharacter [inline]
inventorypsCharacter [protected]
IsBanker() const psCharacter [inline]
IsGettingAllianceNotifications()psCharacter [inline]
IsGettingGuildNotifications()psCharacter [inline]
IsHired()psCharacter [inline]
isMarriedpsCharacter [protected]
IsMerchant()psCharacter [inline]
IsMount()psCharacter [inline]
IsNPC()psCharacter [inline]
IsPet()psCharacter [inline]
IsPlayer()psCharacter [inline]
isStatuepsCharacter [protected]
IsStatue()psCharacter [inline]
IsStorage() const psCharacter [inline]
IsTrainer()psCharacter [inline]
joinNotificationspsCharacter [protected]
KilledBy(psCharacter *attacker)psCharacter [inline]
killExppsCharacter [protected]
killspsCharacter [protected]
Kills(psCharacter *target)psCharacter [inline]
Knows(PID charid)psCharacter
Knows(psCharacter *c)psCharacter [inline]
lastLoginTimepsCharacter [protected]
lastnamepsCharacter [protected]
lastResponsepsCharacter [protected]
lastSavedPetElapsedTimepsCharacter [protected]
lifedescriptionpsCharacter [protected]
Load(iResultRow &row)psCharacter
LoadActiveSpells()psCharacter
LoadAdvantages(PID use_id)psCharacter [protected]
LoadBuddies(Result &myBuddy, Result &buddyOf)psCharacter [protected]
loadedpsCharacter [protected]
LoadExploration(Result &exploration)psCharacter [protected]
LoadFactions(PID pid)psCharacter [protected]
LoadFamiliar(Result &pet, Result &owner)psCharacter [protected]
LoadGMEvents()psCharacter [protected]
LoadIntroductions()psCharacter
LoadMarriageInfo(Result &result)psCharacter [protected]
LoadRelationshipInfo(PID pid)psCharacter [protected]
LoadSkills(PID use_id)psCharacter [protected]
LoadSpells(PID use_id)psCharacter [protected]
LoadTraits(PID use_id)psCharacter [protected]
LoadVariables(PID pid)psCharacter [protected]
locationpsCharacter [protected]
lootCategoryIdpsCharacter [protected]
lootMoneypsCharacter [protected]
lootPendingpsCharacter [protected]
MakeEquipmentString(csString &equipmentString)psCharacter
MakeTextureString(csString &textureString)psCharacter
merchantpsCharacter [protected]
merchantInfopsCharacter [protected]
modifierspsCharacter [protected]
Money()psCharacter [inline]
moneypsCharacter [protected]
namepsCharacter [protected]
NeedsHelpEvent(int which)psCharacter [inline]
NOT_TRADING enum valuepsCharacter
NPC_GetSpawnRuleID()psCharacter [inline]
NPC_SetSpawnRuleID(int v)psCharacter [inline]
npcMasterIdpsCharacter [protected]
npcSpawnRuleIdpsCharacter [protected]
oldlastnamepsCharacter [protected]
oocdescriptionpsCharacter [protected]
operator delete(void *)psCharacter
operator new(size_t)psCharacter
overrideMaxHppsCharacter [protected]
overrideMaxManapsCharacter [protected]
ownerIdpsCharacter [protected]
petElapsedTimepsCharacter [protected]
pidpsCharacter [protected]
PracticeArmorSkills(unsigned int practice, INVENTORY_SLOT_NUMBER attackLocation)psCharacter
PracticeWeaponSkills(unsigned int practice)psCharacter
PracticeWeaponSkills(psItem *weapon, unsigned int practice)psCharacter
ProcessCacheTimeout()psCharacter [inline, virtual]
progressionScriptTextpsCharacter [protected]
psCharacter()psCharacter
questManagerpsCharacter [protected]
QuickLoad(iResultRow &row, bool noInventory)psCharacter
racepsCharacter [protected]
ReadyToExchange()psCharacter
RecalculateStats()psCharacter
RecoverObject()psCharacter [inline, virtual]
RemoveGMEvent(int id, bool playerIsGM=false)psCharacter
RemoveLootItem(int id)psCharacter
RemoveLootItems(csArray< csString > categories=csArray< csString >())psCharacter
ResetStats()psCharacter
ResetSwings(csTicks timeofattack)psCharacter
SaveLocationInWorld()psCharacter
SaveMoney(bool bank)psCharacter
SELLING enum valuepsCharacter
SendStatDRMessage(uint32_t clientnum, EID eid, int flags, csRef< PlayerGroup > group=NULL)psCharacter
SetAccount(AccountID id)psCharacter [inline]
SetActor(gemActor *actor)psCharacter
SetAllianceNotifications(bool enabled)psCharacter [inline]
SetAllStatsDirty()psCharacter
SetAnimialAffinity(const char *v)psCharacter [inline]
SetBeltGroup(const char *Group)psCharacter [inline]
SetBracerGroup(const char *Group)psCharacter [inline]
SetCharType(unsigned int v)psCharacter [inline]
SetCloakGroup(const char *Group)psCharacter [inline]
SetCreationInfo(const char *newValue)psCharacter
SetDescription(const char *newValue)psCharacter
SetExperiencePoints(unsigned int W)psCharacter
SetFamiliarID(PID v)psCharacter
SetFullName(const char *newFirstName, const char *newLastName)psCharacter
SetGuild(psGuildInfo *g)psCharacter [inline]
SetGuildNotifications(bool enabled)psCharacter [inline]
SetHelmGroup(const char *Group)psCharacter [inline]
SetHired(bool hired)psCharacter [inline]
SetHitPoints(float v)psCharacter
SetImperviousToAttack(int newValue)psCharacter [inline]
SetIsMarried(bool married)psCharacter [inline]
SetKillExperience(int newValue)psCharacter [inline]
SetLastLoginTime()psCharacter
SetLastName(const char *newLastName)psCharacter [inline]
SetLastResponse(int response)psCharacter [inline]
SetLifeDescription(const char *newValue)psCharacter
SetLocationInWorld(InstanceID instance, psSectorInfo *sectorinfo, float loc_x, float loc_y, float loc_z, float loc_yrot)psCharacter
SetLootCategory(int id)psCharacter [inline]
SetMana(float v)psCharacter
SetMoney(psMoney m)psCharacter
SetMoney(psItem *&moneyObject)psCharacter
SetMoney(psItemStats *MoneyObject, int amount)psCharacter
SetName(const char *newName)psCharacter [inline]
SetNotifications(int notifications)psCharacter [inline]
SetOldLastName(const char *oldLastName)psCharacter [inline]
SetOOCDescription(const char *newValue)psCharacter
SetOwnerID(PID v)psCharacter [inline]
SetPetElapsedTime(double elapsedTime)psCharacter
SetPID(PID characterID)psCharacter [inline]
SetProgressionPoints(unsigned int X, bool save)psCharacter
SetRaceInfo(psRaceInfo *rinfo)psCharacter
SetSkillRank(PSSKILL which, unsigned int rank)psCharacter
SetSpouseName(const char *name)psCharacter
SetStamina(float v, bool pys)psCharacter
SetStaminaRegenerationNone(bool physical=true, bool mental=true)psCharacter
SetStaminaRegenerationSitting()psCharacter
SetStaminaRegenerationStill(bool physical=true, bool mental=true)psCharacter
SetStaminaRegenerationWalk(bool physical=true, bool mental=true)psCharacter
SetStaminaRegenerationWork(int skill)psCharacter
SetTradingStatus(TradingStatus trading, psCharacter *merchant)psCharacter [inline]
SetTradingStopped(bool stopped)psCharacter
SetTrainer(psCharacter *trainer)psCharacter [inline]
SetTraitForLocation(PSTRAIT_LOCATION location, psTrait *trait)psCharacter
SetVariable(const csString &name, const csString &value)psCharacter
SetVariable(const csString &name)psCharacter
skillCachepsCharacter [protected]
Skills()psCharacter [inline]
skillspsCharacter [protected]
spawnLocpsCharacter [protected]
spellListpsCharacter [protected]
spouseNamepsCharacter [protected]
StartSong()psCharacter
startTimeThisSessionpsCharacter [protected]
Store(const char *location, const char *slot, psItem *what)psCharacter
STORING enum valuepsCharacter
suicidespsCharacter [protected]
TagEquipmentObject(INVENTORY_SLOT_NUMBER slot, int eventId)psCharacter
timeconnectedpsCharacter [protected]
ToString()psCharacter [inline, virtual]
tradingStatuspsCharacter [protected]
TradingStatus enum namepsCharacter
tradingStoppedpsCharacter [protected]
Train(PSSKILL skill, int yIncrease)psCharacter
trainerpsCharacter [protected]
trainerInfopsCharacter [protected]
traitspsCharacter [protected]
Unintroduce(psCharacter *c)psCharacter
UnSetVariable(const csString &name)psCharacter
UpdateFaction(Faction *faction, int delta)psCharacter
UpdateFactions()psCharacter [protected]
UpdateRespawn(csVector3 pos, float yrot, psSectorInfo *sector, InstanceID instance)psCharacter
UpdateStatDRData(csTicks now)psCharacter
UpdateVariables()psCharacter [protected]
UseProgressionPoints(unsigned int X)psCharacter
vitalspsCharacter [protected]
WITHDRAWING enum valuepsCharacter
~iCachedObject()iCachedObject [inline, virtual]
~iScriptableVar()iScriptableVar [inline, virtual]
~psCharacter()psCharacter [virtual]