Planeshift
|
AdjustForCollisions(csVector3 &oldpos, csVector3 &newpos, csVector3 &vel, float delta, iMovable *movable) | psCollisionDetection | [virtual] |
bottomSize | psCollisionDetection | [protected] |
colliderActor | psCollisionDetection | [protected] |
FindCollider(iObject *object) | psCollisionDetection | [protected] |
Init(const csVector3 &body, const csVector3 &legs, const csVector3 &shift, iMeshWrapper *mesh) | psCollisionDetection | [virtual] |
IsOnGround() const | psCollisionDetection | [virtual] |
mesh | psCollisionDetection | [protected] |
psCollisionDetection(iObjectRegistry *object_reg) | psCollisionDetection | |
SetOnGround(bool flag) | psCollisionDetection | [virtual] |
shift | psCollisionDetection | [protected] |
topSize | psCollisionDetection | [protected] |
useCD | psCollisionDetection | [protected] |
UseCD(bool flag) | psCollisionDetection | [virtual] |
~psCollisionDetection() | psCollisionDetection | [virtual] |