Planeshift

psCombatAttackGameEvent Member List

This is the complete list of members for psCombatAttackGameEvent, including all inherited members.
attackpsCombatAttackGameEvent [protected]
attackerpsCombatAttackGameEvent [protected]
AttackerCIDpsCombatAttackGameEvent [protected]
AttackLocationpsCombatAttackGameEvent
CheckTrigger()psGameEvent [inline, virtual]
delaytickspsGameEvent
envpsCombatAttackGameEvent
eventmanagerpsGameEvent [static]
FinalDamagepsCombatAttackGameEvent
GetAttack()psCombatAttackGameEvent [inline]
GetAttacker()psCombatAttackGameEvent [inline]
GetAttackerID()psCombatAttackGameEvent [inline]
GetTarget()psCombatAttackGameEvent [inline]
GetTargetID()psCombatAttackGameEvent [inline]
GetType()psGameEvent [inline]
GetWeapon()psCombatAttackGameEvent [inline]
GetWeaponSlot()psCombatAttackGameEvent [inline]
idpsGameEvent
IsValid()psGameEvent [inline, virtual]
nextidpsGameEvent [static]
operator<(const psGameEvent &other) const psGameEvent [inline]
operator==(const psGameEvent &other) const psGameEvent [inline]
operator>(const psGameEvent &other) const psGameEvent [inline]
psCombatAttackGameEvent(csTicks delayticks, psAttack *attack, gemActor *attacker, gemActor *target, INVENTORY_SLOT_NUMBER weaponslot, psItem *weapon)psCombatAttackGameEvent
psGameEvent(csTicks ticks, int offsetticks, const char *newType)psGameEvent
QueueEvent()psGameEvent
SetValid(bool valid)psGameEvent [inline, virtual]
targetpsCombatAttackGameEvent [protected]
TargetCIDpsCombatAttackGameEvent [protected]
ToString() const psGameEvent [inline, virtual]
Trigger()psCombatAttackGameEvent [virtual]
triggertickspsGameEvent
validpsGameEvent
weaponpsCombatAttackGameEvent [protected]
weaponSlotpsCombatAttackGameEvent [protected]
~psCombatAttackGameEvent()psCombatAttackGameEvent [virtual]
~psGameEvent()psGameEvent [virtual]