Planeshift

psEffectAnchor Member List

This is the complete list of members for psEffectAnchor, including all inherited members.
AddKeyFrame(float time)psEffectAnchor
animLengthpsEffectAnchor [protected]
Clone() const psEffectAnchor [virtual]
CloneBase(psEffectAnchor *newAnchor) const psEffectAnchor
Create(const csVector3 &offset, iMeshWrapper *posAttach, bool rotateWithMesh=false)psEffectAnchor [virtual]
currKeyFramepsEffectAnchor [protected]
dirpsEffectAnchor [protected]
DIR_TYPE enum namepsEffectAnchor
DT_COUNT enum valuepsEffectAnchor
DT_NONE enum valuepsEffectAnchor
DT_ORIGIN enum valuepsEffectAnchor
DT_TARGET enum valuepsEffectAnchor
enginepsEffectAnchor [protected]
FillInLerps()psEffectAnchor
FindKeyFrameByTime(float time) const psEffectAnchor [protected]
FindNextKeyFrameWithAction(size_t startFrame, size_t action, size_t &index) const psEffectAnchor [protected]
GetAnimGetSize()psEffectAnchor [inline]
GetDirectionType() const psEffectAnchor
GetKeyFrame(size_t idx) const psEffectAnchor [inline]
GetKeyFrameCount() const psEffectAnchor [inline]
GetMesh() const psEffectAnchor [inline]
GetName() const psEffectAnchor [inline]
isReadypsEffectAnchor [protected]
IsReady() const psEffectAnchor [inline]
keyFramespsEffectAnchor [protected]
lerp(float f1, float f2, float t1, float t2, float t)psEffectAnchor [inline, protected]
lerpVec(const csVector3 &v1, const csVector3 &v2, float t1, float t2, float t)psEffectAnchor [inline, protected]
lifepsEffectAnchor [protected]
Load(iDocumentNode *node)psEffectAnchor [virtual]
matBasepsEffectAnchor [protected]
meshpsEffectAnchor [protected]
namepsEffectAnchor [protected]
nextKeyFramepsEffectAnchor [protected]
objBasePospsEffectAnchor [protected]
objEffectPospsEffectAnchor [protected]
objOffsetpsEffectAnchor [protected]
objTargetOffsetpsEffectAnchor [protected]
posTransfpsEffectAnchor [protected]
psEffectAnchor()psEffectAnchor
rotateWithMeshpsEffectAnchor [protected]
SetAnimLength(float newAnimLength)psEffectAnchor [inline]
SetDirectionType(const char *newDir)psEffectAnchor
SetName(const csString &newName)psEffectAnchor [inline]
SetPosition(const csVector3 &basePos, iSector *sector, const csMatrix3 &transf)psEffectAnchor [virtual]
SetPosition(const csVector3 &basePos, iSectorList *sectors, const csMatrix3 &transf)psEffectAnchor [virtual]
SetRotBase(const csMatrix3 &newRotBase)psEffectAnchor [inline, virtual]
SetTarget(const csVector3 &newTarget, const csMatrix3 &transf)psEffectAnchor [inline]
targetpsEffectAnchor [protected]
targetTransfpsEffectAnchor [protected]
TransformOffset(csVector3 &offset)psEffectAnchor
Update(csTicks elapsed)psEffectAnchor [virtual]
~psEffectAnchor()psEffectAnchor [virtual]