This is the complete list of members for
psEffectAnchorSocket, including all inherited members.
AddKeyFrame(float time) | psEffectAnchor | |
animLength | psEffectAnchor | [protected] |
Clone() const | psEffectAnchorSocket | [virtual] |
CloneBase(psEffectAnchor *newAnchor) const | psEffectAnchor | |
Create(const csVector3 &offset, iMeshWrapper *posAttach, bool rotateWithMesh=false) | psEffectAnchorSocket | [virtual] |
currKeyFrame | psEffectAnchor | [protected] |
dir | psEffectAnchor | [protected] |
DIR_TYPE enum name | psEffectAnchor | |
DT_COUNT enum value | psEffectAnchor | |
DT_NONE enum value | psEffectAnchor | |
DT_ORIGIN enum value | psEffectAnchor | |
DT_TARGET enum value | psEffectAnchor | |
engine | psEffectAnchor | [protected] |
FillInLerps() | psEffectAnchor | |
FindKeyFrameByTime(float time) const | psEffectAnchor | [protected] |
FindNextKeyFrameWithAction(size_t startFrame, size_t action, size_t &index) const | psEffectAnchor | [protected] |
GetAnimGetSize() | psEffectAnchor | [inline] |
GetDirectionType() const | psEffectAnchor | |
GetKeyFrame(size_t idx) const | psEffectAnchor | [inline] |
GetKeyFrameCount() const | psEffectAnchor | [inline] |
GetMesh() const | psEffectAnchor | [inline] |
GetName() const | psEffectAnchor | [inline] |
GetSocketName() const | psEffectAnchorSocket | [inline] |
isReady | psEffectAnchor | [protected] |
IsReady() const | psEffectAnchor | [inline] |
keyFrames | psEffectAnchor | [protected] |
lerp(float f1, float f2, float t1, float t2, float t) | psEffectAnchor | [inline, protected] |
lerpVec(const csVector3 &v1, const csVector3 &v2, float t1, float t2, float t) | psEffectAnchor | [inline, protected] |
life | psEffectAnchor | [protected] |
Load(iDocumentNode *node) | psEffectAnchorSocket | [virtual] |
matBase | psEffectAnchor | [protected] |
mesh | psEffectAnchor | [protected] |
name | psEffectAnchor | [protected] |
nextKeyFrame | psEffectAnchor | [protected] |
objBasePos | psEffectAnchor | [protected] |
objEffectPos | psEffectAnchor | [protected] |
objOffset | psEffectAnchor | [protected] |
objTargetOffset | psEffectAnchor | [protected] |
posTransf | psEffectAnchor | [protected] |
psEffectAnchor() | psEffectAnchor | |
psEffectAnchorSocket() | psEffectAnchorSocket | |
rotateWithMesh | psEffectAnchor | [protected] |
SetAnimLength(float newAnimLength) | psEffectAnchor | [inline] |
SetDirectionType(const char *newDir) | psEffectAnchor | |
SetName(const csString &newName) | psEffectAnchor | [inline] |
SetPosition(const csVector3 &, iSector *, const csMatrix3 &) | psEffectAnchorSocket | [inline, virtual] |
SetPosition(const csVector3 &, iSectorList *, const csMatrix3 &) | psEffectAnchorSocket | [inline, virtual] |
SetRotBase(const csMatrix3 &) | psEffectAnchorSocket | [inline, virtual] |
SetSocket(const char *name) | psEffectAnchorSocket | |
SetTarget(const csVector3 &newTarget, const csMatrix3 &transf) | psEffectAnchor | [inline] |
target | psEffectAnchor | [protected] |
targetTransf | psEffectAnchor | [protected] |
TransformOffset(csVector3 &offset) | psEffectAnchor | |
Update(csTicks elapsed) | psEffectAnchorSocket | [virtual] |
~psEffectAnchor() | psEffectAnchor | [virtual] |
~psEffectAnchorSocket() | psEffectAnchorSocket | |