, including all inherited members.
AddEffect(const char *name, psEffect *effect) | psEffectManager | |
AttachLight(const char *name, const csVector3 &pos, float radius, const csColor &colour, iMeshWrapper *mw) | psEffectManager | |
Clear() | psEffectManager | |
DeleteEffect(unsigned int effectID) | psEffectManager | |
DetachLight(unsigned int lightID) | psEffectManager | |
FindEffect(unsigned int ID) const | psEffectManager | |
FindEffect(const csString &name) const | psEffectManager | |
Get2DRenderer() const | psEffectManager | [inline] |
GetEffectsIterator() | psEffectManager | |
GetView() const | psEffectManager | [inline] |
LoadEffects(const csString &fileName, iView *parentView) | psEffectManager | |
LoadFromDirectory(const csString &path, bool includeSubDirs, iView *parentView) | psEffectManager | |
LoadFromEffectsList(const csString &fileName, iView *parentView) | psEffectManager | |
psEffectManager(iObjectRegistry *objReg) | psEffectManager | |
Render2D(iGraphics3D *g3d, iGraphics2D *g2d) | psEffectManager | |
RenderEffect(const csString &effectName, const csVector3 &offset, iMeshWrapper *attachPos, iMeshWrapper *attachTarget=0, const csVector3 &up=csVector3(0, 1, 0), const unsigned int uniqueIDOverride=0, bool rotateWithMesh=false, const float *scale=NULL) | psEffectManager | |
RenderEffect(const csString &effectName, iSector *sector, const csVector3 &pos, iMeshWrapper *attachTarget, const csVector3 &up=csVector3(0, 1, 0), const unsigned int uniqueIDOverride=0, const float *scale=NULL) | psEffectManager | |
RenderEffect(const csString &effectName, iSectorList *sectors, const csVector3 &pos, iMeshWrapper *attachTarget=0, const csVector3 &up=csVector3(0, 1, 0), const unsigned int uniqueIDOverride=0, const float *scale=NULL) | psEffectManager | |
ShowEffect(unsigned int id, bool value=true) | psEffectManager | |
Update(csTicks elapsed=0) | psEffectManager | |
~psEffectManager() | psEffectManager | [virtual] |