This is the complete list of members for
psEntity, including all inherited members.
CanPlay(int time, float range) const | psEntity | |
DefineState(csRef< iDocumentNode > stateNode) | psEntity | |
GetEntityName() const | psEntity | [inline] |
GetMaxRange() const | psEntity | [inline] |
GetMeshID() const | psEntity | |
GetPosition() | psEntity | [inline] |
GetState() | psEntity | [inline] |
IsActive() const | psEntity | [inline] |
IsFactoryEntity() const | psEntity | [inline] |
IsPlaying() const | psEntity | |
IsTemporary() const | psEntity | |
Play(SoundControl *&ctrl, csVector3 entityPosition) | psEntity | |
psEntity(bool isFactoryEntity, const char *entityName) | psEntity | |
psEntity(psEntity *const &entity) | psEntity | |
SetActive(bool toggle) | psEntity | [inline] |
SetAsFactoryEntity(const char *factoryName) | psEntity | |
SetAsMeshEntity(const char *meshName) | psEntity | |
SetMeshID(uint id) | psEntity | |
SetRange(float minRange, float maxRange) | psEntity | |
SetState(int state, bool forceChange, bool setReady) | psEntity | |
Stop() | psEntity | |
Update(int time, float distance, int interval, SoundControl *&ctrl, csVector3 entityPosition) | psEntity | |
~psEntity() | psEntity | |