psGMSpawnItem(const char *item, unsigned int count, bool lockable, bool locked, const char *lskill, int lstr, bool pickupable, bool collidable, bool Unpickable, bool Transient, bool SettingItem, bool NPCOwned, bool pickupableWeak, bool random=false, float quality=0.0f, csArray< uint32_t > *mods=0) | psGMSpawnItem | |