This is the complete list of members for
psGameObject, including all inherited members.
Calc2DDistance(const csVector3 &a, const csVector3 &b) | psGameObject | [static] |
CalculateIncidentAngle(const csVector3 &pos, const csVector3 &dest) | psGameObject | [static] |
ClampRadians(float &target_angle) | psGameObject | [static] |
DisplaceTargetPos(const iSector *mySector, const csVector3 &myPos, const iSector *targetSector, const csVector3 &targetPos, float offset) | psGameObject | [static] |
DisplaceTargetPos(const iSector *mySector, const csVector3 &myPos, const iSector *targetSector, const csVector3 &targetPos, float offset, float angle) | psGameObject | [static] |
GetPosition(gemNPCObject *object, csVector3 &pos, float &yrot, iSector *§or) | psGameObject | [static] |
GetPosition(gemNPCObject *object, csVector3 &pos, iSector *§or) | psGameObject | [static] |
GetRotationAngle(gemNPCObject *object, float &yrot) | psGameObject | [inline, static] |
NormalizeRadians(float &target_angle) | psGameObject | [static] |
ReplaceNPCVariables(NPC *npc, const csString &object) | psGameObject | [static] |
ReplaceNPCVariablesBool(NPC *npc, const csString &object) | psGameObject | [static] |
SetPosition(gemNPCObject *objecty, const csVector3 &pos, iSector *=NULL) | psGameObject | [static] |
SetRotationAngle(gemNPCObject *object, float angle) | psGameObject | [static] |