Planeshift

psGameObject Member List

This is the complete list of members for psGameObject, including all inherited members.
Calc2DDistance(const csVector3 &a, const csVector3 &b)psGameObject [static]
CalculateIncidentAngle(const csVector3 &pos, const csVector3 &dest)psGameObject [static]
ClampRadians(float &target_angle)psGameObject [static]
DisplaceTargetPos(const iSector *mySector, const csVector3 &myPos, const iSector *targetSector, const csVector3 &targetPos, float offset)psGameObject [static]
DisplaceTargetPos(const iSector *mySector, const csVector3 &myPos, const iSector *targetSector, const csVector3 &targetPos, float offset, float angle)psGameObject [static]
GetPosition(gemNPCObject *object, csVector3 &pos, float &yrot, iSector *&sector)psGameObject [static]
GetPosition(gemNPCObject *object, csVector3 &pos, iSector *&sector)psGameObject [static]
GetRotationAngle(gemNPCObject *object, float &yrot)psGameObject [inline, static]
NormalizeRadians(float &target_angle)psGameObject [static]
ReplaceNPCVariables(NPC *npc, const csString &object)psGameObject [static]
ReplaceNPCVariablesBool(NPC *npc, const csString &object)psGameObject [static]
SetPosition(gemNPCObject *objecty, const csVector3 &pos, iSector *=NULL)psGameObject [static]
SetRotationAngle(gemNPCObject *object, float angle)psGameObject [static]