Planeshift

psItemStats Member List

This is the complete list of members for psItemStats, including all inherited members.
Ammunition()psItemStats [inline]
Armor()psItemStats [inline]
CalcFunction(MathEnvironment *env, const char *functionName, const double *params)psItemStats [virtual]
FitsInSlots(PSITEMSTATS_SLOTLIST slotmask)psItemStats
FlagsToText()psItemStats
GetAmmoType()psItemStats
GetArmorVsWeaponType(csString &buff)psItemStats
GetAttackAnimID(unsigned int skill_level)psItemStats
GetBuyPersonalise()psItemStats
GetCanTransform()psItemStats
GetCategory()psItemStats
GetConsumeScriptName()psItemStats [inline]
GetContainerMaxSize()psItemStats
GetContainerMaxSlots()psItemStats
GetCreative()psItemStats
GetCreativeBackgroundImg()psItemStats
getCreativeXML()psItemStats [inline]
GetCreator(PSITEMSTATS_CREATORSTATUS &creatorStatus)psItemStats
GetDecayRate()psItemStats
GetDescription() const psItemStats
GetDownCaseName()psItemStats
GetEquipScript()psItemStats [inline]
GetFlags()psItemStats [inline]
GetImageName()psItemStats
GetIsAmmo()psItemStats
GetIsArmor()psItemStats
GetIsBothHandsWeapon()psItemStats
GetIsConstructible()psItemStats
GetIsConsumable()psItemStats
GetIsContainer()psItemStats
GetIsEquipStackable()psItemStats
GetIsGlyph()psItemStats
GetIsMeleeWeapon()psItemStats
GetIsRangeWeapon()psItemStats
GetIsReadable()psItemStats
GetIsRenameable()psItemStats
GetIsShield()psItemStats
GetIsStackable()psItemStats
GetIsTrap()psItemStats
GetIsWriteable()psItemStats
GetItemCommand()psItemStats [inline]
GetLiteratureText(void)psItemStats [inline]
GetMaxCharges() const psItemStats
GetMeshName()psItemStats
GetMusicalSheet(void)psItemStats [inline]
GetName() const psItemStats
GetPartMeshName()psItemStats
GetPartName()psItemStats
GetPrice()psItemStats
GetProperty(MathEnvironment *env, const char *ptr)psItemStats [virtual]
GetQuality() const psItemStats [inline]
GetRandom()psItemStats
GetRange() const psItemStats
GetRequirements()psItemStats
GetSize()psItemStats
GetSketch(void)psItemStats [inline]
GetSlotRemovedMesh(int slot, csString meshName="")psItemStats
GetSlots() const psItemStats [inline]
GetSound()psItemStats
GetTextureName()psItemStats
GetUID()psItemStats
GetUIDStr()psItemStats
GetUnique()psItemStats
GetUnmovable()psItemStats
GetUsesAmmo()psItemStats
GetValidSlots()psItemStats
GetVisibleDistance()psItemStats
GetWeight()psItemStats
HasCharges() const psItemStats
InstantiateBasicItem(bool transient=false)psItemStats
IsMoney()psItemStats
IsRechargeable() const psItemStats
IsSpawnable()psItemStats
IsThisTheCreator(PID)psItemStats
operator delete(void *)psItemStats
operator new(size_t)psItemStats
psItemStats()psItemStats
ReadItemStats(iResultRow &row)psItemStats
Save()psItemStats
SaveDescription(void)psItemStats
SaveName(void)psItemStats
SetArmorVsWeaponType(const char *v)psItemStats
SetAttribute(const csString &op, const csString &attrName, float modifier)psItemStats
SetCategory(psItemCategory *category)psItemStats
SetCreation(PSITEMSTATS_CREATIVETYPE, const csString &, csString)psItemStats
SetCreator(PID, PSITEMSTATS_CREATORSTATUS)psItemStats
SetDescription(const char *v)psItemStats
SetEquipScript(const csString &script)psItemStats
SetImageName(const char *v)psItemStats
SetMaxCharges(int charges)psItemStats
SetMeshName(const char *v)psItemStats
SetName(const char *v)psItemStats
SetPartMeshName(const char *v)psItemStats
SetPartName(const char *v)psItemStats
SetPrice(int trias)psItemStats
SetQuality(float f)psItemStats [inline]
SetRandom()psItemStats
SetRequirement(const csString &statName, float statValue)psItemStats
SetSound(const char *v)psItemStats
SetTextureName(const char *v)psItemStats
SetUnique()psItemStats
ToString()psItemStats [inline, virtual]
UsesAmmoType(uint32_t id) const psItemStats [inline]
Weapon()psItemStats [inline]
weaponRangepsItemStats
~iScriptableVar()iScriptableVar [inline, virtual]
~psItemStats()psItemStats