, including all inherited members.
| AddVelocity(const csVector3 &vel) | psLinearMovement | [virtual] |
| angDelta | psLinearMovement | [protected] |
| angleToReach | psLinearMovement | [protected] |
| angleToReachFlag | psLinearMovement | [protected] |
| angularVelocity | psLinearMovement | [protected] |
| bottomSize | psLinearMovement | [protected] |
| boundingBox | psLinearMovement | [protected] |
| cdsys | psLinearMovement | [protected] |
| ClearPortalDisplacement() | psLinearMovement | [virtual] |
| ClearWorldVelocity() | psLinearMovement | [virtual] |
| ClientTimeDiff() | psLinearMovement | [inline, virtual] |
| colldet | psLinearMovement | [protected] |
| deltaLimit | psLinearMovement | [protected] |
| engine | psLinearMovement | [protected] |
| ExtrapolatePosition(float delta) | psLinearMovement | [virtual] |
| FindSectors(const csVector3 &pos, float size, iSector **sectors) | psLinearMovement | [protected] |
| GetAngularVelocity() const | psLinearMovement | [virtual] |
| GetAngularVelocity(csVector3 &v) const | psLinearMovement | [virtual] |
| GetCDDimensions(csVector3 &body, csVector3 &legs, csVector3 &shift) | psLinearMovement | [virtual] |
| GetDRData(bool &on_ground, csVector3 &pos, float &yrot, iSector *§or, csVector3 &vel, csVector3 &worldVel, float &ang_vel) | psLinearMovement | [virtual] |
| GetFullPosition() const | psLinearMovement | |
| GetGravity() | psLinearMovement | [virtual] |
| GetLastClientPosition(csVector3 &pos, float &yrot, iSector *§or) | psLinearMovement | [virtual] |
| GetLastFullPosition(csVector3 &pos, float &yrot, iSector *§or) | psLinearMovement | [virtual] |
| GetLastPosition(csVector3 &pos, float &yrot, iSector *§or) const | psLinearMovement | [virtual] |
| GetPortalDisplacement() | psLinearMovement | [virtual] |
| GetPosition() const | psLinearMovement | |
| GetSector() const | psLinearMovement | [virtual] |
| GetVelocity(csVector3 &v) const | psLinearMovement | [virtual] |
| GetVelocity() const | psLinearMovement | [virtual] |
| GetYRotation() const | psLinearMovement | [virtual] |
| gravity | psLinearMovement | [protected] |
| hugGround | psLinearMovement | [protected] |
| HugGround(const csVector3 &pos, iSector *sector) | psLinearMovement | [protected] |
| InitCD(const csVector3 &body, const csVector3 &legs, const csVector3 &shift, iMeshWrapper *mesh) | psLinearMovement | [virtual] |
| intervalSize | psLinearMovement | [protected] |
| IsOnGround() const | psLinearMovement | [virtual] |
| IsPath() const | psLinearMovement | [virtual] |
| lastClientDRUpdate | psLinearMovement | [protected] |
| lastClientPosition | psLinearMovement | [protected] |
| lastClientSector | psLinearMovement | [protected] |
| lastClientYrot | psLinearMovement | [protected] |
| lastDRUpdate | psLinearMovement | [protected] |
| mesh | psLinearMovement | [protected] |
| MoveSprite(float delta) | psLinearMovement | [protected] |
| MoveV(float delta) | psLinearMovement | [protected] |
| num_our_cd | psLinearMovement | [protected, static] |
| object_reg | psLinearMovement | [protected] |
| offset_err | psLinearMovement | [protected] |
| offset_rate | psLinearMovement | [protected] |
| OffsetSprite(float delta) | psLinearMovement | [protected] |
| our_cd_contact | psLinearMovement | [protected, static] |
| path | psLinearMovement | [protected] |
| path_actions | psLinearMovement | [protected] |
| path_sector | psLinearMovement | [protected] |
| path_sent | psLinearMovement | [protected] |
| path_speed | psLinearMovement | [protected] |
| path_time | psLinearMovement | [protected] |
| portalDisplaced | psLinearMovement | [protected] |
| psLinearMovement(iObjectRegistry *object_reg) | psLinearMovement | |
| ResetGravity() | psLinearMovement | [virtual] |
| RotateV(float delta) | psLinearMovement | [virtual] |
| scale | psLinearMovement | [protected] |
| SetAngularVelocity(const csVector3 &angle) | psLinearMovement | [virtual] |
| SetAngularVelocity(const csVector3 &angle, const csVector3 &angle_to_reach) | psLinearMovement | [virtual] |
| SetDeltaLimit(float deltaLimit) | psLinearMovement | [virtual] |
| SetDRData(bool on_ground, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel) | psLinearMovement | [virtual] |
| SetFullPosition(const csVector3 &pos, float yrot, const iSector *sector) | psLinearMovement | [virtual] |
| SetFullPosition(const char *center_name, float yrot, iSector *sector) | psLinearMovement | [virtual] |
| SetGravity(float grav) | psLinearMovement | [virtual] |
| SetHugGround(bool hugGround) | psLinearMovement | [virtual] |
| SetOnGround(bool onground) | psLinearMovement | [virtual] |
| SetPath(iPath *newpath) | psLinearMovement | [virtual] |
| SetPathAction(int which, const char *action) | psLinearMovement | [virtual] |
| SetPathSector(const char *sectorname) | psLinearMovement | [virtual] |
| SetPathSpeed(float speed) | psLinearMovement | [virtual] |
| SetPathTime(float timeval) | psLinearMovement | [virtual] |
| SetPosition(const csVector3 &pos, float yrot, const iSector *sector) | psLinearMovement | [virtual] |
| SetPosition(const char *center_name, float yrot, iSector *sector) | psLinearMovement | [virtual] |
| SetScale(float set_scale) | psLinearMovement | [inline] |
| SetSoftDRData(bool on_ground, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel) | psLinearMovement | [virtual] |
| SetVelocity(const csVector3 &vel) | psLinearMovement | [virtual] |
| SetYRotation(float yrot) | psLinearMovement | [virtual] |
| shift | psLinearMovement | [protected] |
| StackTrace(const char *error) | psLinearMovement | |
| stationary | psLinearMovement | [protected] |
| TickEveryFrame() | psLinearMovement | [virtual] |
| TimeDiff(void) | psLinearMovement | [virtual] |
| topSize | psLinearMovement | [protected] |
| UpdateDR(csTicks delta) | psLinearMovement | [virtual] |
| UpdateDR() | psLinearMovement | [virtual] |
| UpdateDRDelta(csTicks ticksdelta) | psLinearMovement | [virtual] |
| UseCD(bool cd) | psLinearMovement | |
| vc | psLinearMovement | [protected] |
| velBody | psLinearMovement | [protected] |
| velWorld | psLinearMovement | [protected] |
| xRot | psLinearMovement | [protected] |
| zRot | psLinearMovement | [protected] |
| ~psLinearMovement() | psLinearMovement | [virtual] |