Planeshift

psLinearMovement Member List

This is the complete list of members for psLinearMovement, including all inherited members.
AddVelocity(const csVector3 &vel)psLinearMovement [virtual]
angDeltapsLinearMovement [protected]
angleToReachpsLinearMovement [protected]
angleToReachFlagpsLinearMovement [protected]
angularVelocitypsLinearMovement [protected]
bottomSizepsLinearMovement [protected]
boundingBoxpsLinearMovement [protected]
cdsyspsLinearMovement [protected]
ClearPortalDisplacement()psLinearMovement [virtual]
ClearWorldVelocity()psLinearMovement [virtual]
ClientTimeDiff()psLinearMovement [inline, virtual]
colldetpsLinearMovement [protected]
deltaLimitpsLinearMovement [protected]
enginepsLinearMovement [protected]
ExtrapolatePosition(float delta)psLinearMovement [virtual]
FindSectors(const csVector3 &pos, float size, iSector **sectors)psLinearMovement [protected]
GetAngularVelocity() const psLinearMovement [virtual]
GetAngularVelocity(csVector3 &v) const psLinearMovement [virtual]
GetCDDimensions(csVector3 &body, csVector3 &legs, csVector3 &shift)psLinearMovement [virtual]
GetDRData(bool &on_ground, csVector3 &pos, float &yrot, iSector *&sector, csVector3 &vel, csVector3 &worldVel, float &ang_vel)psLinearMovement [virtual]
GetFullPosition() const psLinearMovement
GetGravity()psLinearMovement [virtual]
GetLastClientPosition(csVector3 &pos, float &yrot, iSector *&sector)psLinearMovement [virtual]
GetLastFullPosition(csVector3 &pos, float &yrot, iSector *&sector)psLinearMovement [virtual]
GetLastPosition(csVector3 &pos, float &yrot, iSector *&sector) const psLinearMovement [virtual]
GetPortalDisplacement()psLinearMovement [virtual]
GetPosition() const psLinearMovement
GetSector() const psLinearMovement [virtual]
GetVelocity(csVector3 &v) const psLinearMovement [virtual]
GetVelocity() const psLinearMovement [virtual]
GetYRotation() const psLinearMovement [virtual]
gravitypsLinearMovement [protected]
hugGroundpsLinearMovement [protected]
HugGround(const csVector3 &pos, iSector *sector)psLinearMovement [protected]
InitCD(const csVector3 &body, const csVector3 &legs, const csVector3 &shift, iMeshWrapper *mesh)psLinearMovement [virtual]
intervalSizepsLinearMovement [protected]
IsOnGround() const psLinearMovement [virtual]
IsPath() const psLinearMovement [virtual]
lastClientDRUpdatepsLinearMovement [protected]
lastClientPositionpsLinearMovement [protected]
lastClientSectorpsLinearMovement [protected]
lastClientYrotpsLinearMovement [protected]
lastDRUpdatepsLinearMovement [protected]
meshpsLinearMovement [protected]
MoveSprite(float delta)psLinearMovement [protected]
MoveV(float delta)psLinearMovement [protected]
num_our_cdpsLinearMovement [protected, static]
object_regpsLinearMovement [protected]
offset_errpsLinearMovement [protected]
offset_ratepsLinearMovement [protected]
OffsetSprite(float delta)psLinearMovement [protected]
our_cd_contactpsLinearMovement [protected, static]
pathpsLinearMovement [protected]
path_actionspsLinearMovement [protected]
path_sectorpsLinearMovement [protected]
path_sentpsLinearMovement [protected]
path_speedpsLinearMovement [protected]
path_timepsLinearMovement [protected]
portalDisplacedpsLinearMovement [protected]
psLinearMovement(iObjectRegistry *object_reg)psLinearMovement
ResetGravity()psLinearMovement [virtual]
RotateV(float delta)psLinearMovement [virtual]
scalepsLinearMovement [protected]
SetAngularVelocity(const csVector3 &angle)psLinearMovement [virtual]
SetAngularVelocity(const csVector3 &angle, const csVector3 &angle_to_reach)psLinearMovement [virtual]
SetDeltaLimit(float deltaLimit)psLinearMovement [virtual]
SetDRData(bool on_ground, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel)psLinearMovement [virtual]
SetFullPosition(const csVector3 &pos, float yrot, const iSector *sector)psLinearMovement [virtual]
SetFullPosition(const char *center_name, float yrot, iSector *sector)psLinearMovement [virtual]
SetGravity(float grav)psLinearMovement [virtual]
SetHugGround(bool hugGround)psLinearMovement [virtual]
SetOnGround(bool onground)psLinearMovement [virtual]
SetPath(iPath *newpath)psLinearMovement [virtual]
SetPathAction(int which, const char *action)psLinearMovement [virtual]
SetPathSector(const char *sectorname)psLinearMovement [virtual]
SetPathSpeed(float speed)psLinearMovement [virtual]
SetPathTime(float timeval)psLinearMovement [virtual]
SetPosition(const csVector3 &pos, float yrot, const iSector *sector)psLinearMovement [virtual]
SetPosition(const char *center_name, float yrot, iSector *sector)psLinearMovement [virtual]
SetScale(float set_scale)psLinearMovement [inline]
SetSoftDRData(bool on_ground, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel)psLinearMovement [virtual]
SetVelocity(const csVector3 &vel)psLinearMovement [virtual]
SetYRotation(float yrot)psLinearMovement [virtual]
shiftpsLinearMovement [protected]
StackTrace(const char *error)psLinearMovement
stationarypsLinearMovement [protected]
TickEveryFrame()psLinearMovement [virtual]
TimeDiff(void)psLinearMovement [virtual]
topSizepsLinearMovement [protected]
UpdateDR(csTicks delta)psLinearMovement [virtual]
UpdateDR()psLinearMovement [virtual]
UpdateDRDelta(csTicks ticksdelta)psLinearMovement [virtual]
UseCD(bool cd)psLinearMovement
vcpsLinearMovement [protected]
velBodypsLinearMovement [protected]
velWorldpsLinearMovement [protected]
xRotpsLinearMovement [protected]
zRotpsLinearMovement [protected]
~psLinearMovement()psLinearMovement [virtual]