, including all inherited members.
AddVelocity(const csVector3 &vel) | psLinearMovement | [virtual] |
angDelta | psLinearMovement | [protected] |
angleToReach | psLinearMovement | [protected] |
angleToReachFlag | psLinearMovement | [protected] |
angularVelocity | psLinearMovement | [protected] |
bottomSize | psLinearMovement | [protected] |
boundingBox | psLinearMovement | [protected] |
cdsys | psLinearMovement | [protected] |
ClearPortalDisplacement() | psLinearMovement | [virtual] |
ClearWorldVelocity() | psLinearMovement | [virtual] |
ClientTimeDiff() | psLinearMovement | [inline, virtual] |
colldet | psLinearMovement | [protected] |
deltaLimit | psLinearMovement | [protected] |
engine | psLinearMovement | [protected] |
ExtrapolatePosition(float delta) | psLinearMovement | [virtual] |
FindSectors(const csVector3 &pos, float size, iSector **sectors) | psLinearMovement | [protected] |
GetAngularVelocity() const | psLinearMovement | [virtual] |
GetAngularVelocity(csVector3 &v) const | psLinearMovement | [virtual] |
GetCDDimensions(csVector3 &body, csVector3 &legs, csVector3 &shift) | psLinearMovement | [virtual] |
GetDRData(bool &on_ground, csVector3 &pos, float &yrot, iSector *§or, csVector3 &vel, csVector3 &worldVel, float &ang_vel) | psLinearMovement | [virtual] |
GetFullPosition() const | psLinearMovement | |
GetGravity() | psLinearMovement | [virtual] |
GetLastClientPosition(csVector3 &pos, float &yrot, iSector *§or) | psLinearMovement | [virtual] |
GetLastFullPosition(csVector3 &pos, float &yrot, iSector *§or) | psLinearMovement | [virtual] |
GetLastPosition(csVector3 &pos, float &yrot, iSector *§or) const | psLinearMovement | [virtual] |
GetPortalDisplacement() | psLinearMovement | [virtual] |
GetPosition() const | psLinearMovement | |
GetSector() const | psLinearMovement | [virtual] |
GetVelocity(csVector3 &v) const | psLinearMovement | [virtual] |
GetVelocity() const | psLinearMovement | [virtual] |
GetYRotation() const | psLinearMovement | [virtual] |
gravity | psLinearMovement | [protected] |
hugGround | psLinearMovement | [protected] |
HugGround(const csVector3 &pos, iSector *sector) | psLinearMovement | [protected] |
InitCD(const csVector3 &body, const csVector3 &legs, const csVector3 &shift, iMeshWrapper *mesh) | psLinearMovement | [virtual] |
intervalSize | psLinearMovement | [protected] |
IsOnGround() const | psLinearMovement | [virtual] |
IsPath() const | psLinearMovement | [virtual] |
lastClientDRUpdate | psLinearMovement | [protected] |
lastClientPosition | psLinearMovement | [protected] |
lastClientSector | psLinearMovement | [protected] |
lastClientYrot | psLinearMovement | [protected] |
lastDRUpdate | psLinearMovement | [protected] |
mesh | psLinearMovement | [protected] |
MoveSprite(float delta) | psLinearMovement | [protected] |
MoveV(float delta) | psLinearMovement | [protected] |
num_our_cd | psLinearMovement | [protected, static] |
object_reg | psLinearMovement | [protected] |
offset_err | psLinearMovement | [protected] |
offset_rate | psLinearMovement | [protected] |
OffsetSprite(float delta) | psLinearMovement | [protected] |
our_cd_contact | psLinearMovement | [protected, static] |
path | psLinearMovement | [protected] |
path_actions | psLinearMovement | [protected] |
path_sector | psLinearMovement | [protected] |
path_sent | psLinearMovement | [protected] |
path_speed | psLinearMovement | [protected] |
path_time | psLinearMovement | [protected] |
portalDisplaced | psLinearMovement | [protected] |
psLinearMovement(iObjectRegistry *object_reg) | psLinearMovement | |
ResetGravity() | psLinearMovement | [virtual] |
RotateV(float delta) | psLinearMovement | [virtual] |
scale | psLinearMovement | [protected] |
SetAngularVelocity(const csVector3 &angle) | psLinearMovement | [virtual] |
SetAngularVelocity(const csVector3 &angle, const csVector3 &angle_to_reach) | psLinearMovement | [virtual] |
SetDeltaLimit(float deltaLimit) | psLinearMovement | [virtual] |
SetDRData(bool on_ground, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel) | psLinearMovement | [virtual] |
SetFullPosition(const csVector3 &pos, float yrot, const iSector *sector) | psLinearMovement | [virtual] |
SetFullPosition(const char *center_name, float yrot, iSector *sector) | psLinearMovement | [virtual] |
SetGravity(float grav) | psLinearMovement | [virtual] |
SetHugGround(bool hugGround) | psLinearMovement | [virtual] |
SetOnGround(bool onground) | psLinearMovement | [virtual] |
SetPath(iPath *newpath) | psLinearMovement | [virtual] |
SetPathAction(int which, const char *action) | psLinearMovement | [virtual] |
SetPathSector(const char *sectorname) | psLinearMovement | [virtual] |
SetPathSpeed(float speed) | psLinearMovement | [virtual] |
SetPathTime(float timeval) | psLinearMovement | [virtual] |
SetPosition(const csVector3 &pos, float yrot, const iSector *sector) | psLinearMovement | [virtual] |
SetPosition(const char *center_name, float yrot, iSector *sector) | psLinearMovement | [virtual] |
SetScale(float set_scale) | psLinearMovement | [inline] |
SetSoftDRData(bool on_ground, csVector3 &pos, float yrot, iSector *sector, csVector3 &vel, csVector3 &worldVel, float ang_vel) | psLinearMovement | [virtual] |
SetVelocity(const csVector3 &vel) | psLinearMovement | [virtual] |
SetYRotation(float yrot) | psLinearMovement | [virtual] |
shift | psLinearMovement | [protected] |
StackTrace(const char *error) | psLinearMovement | |
stationary | psLinearMovement | [protected] |
TickEveryFrame() | psLinearMovement | [virtual] |
TimeDiff(void) | psLinearMovement | [virtual] |
topSize | psLinearMovement | [protected] |
UpdateDR(csTicks delta) | psLinearMovement | [virtual] |
UpdateDR() | psLinearMovement | [virtual] |
UpdateDRDelta(csTicks ticksdelta) | psLinearMovement | [virtual] |
UseCD(bool cd) | psLinearMovement | |
vc | psLinearMovement | [protected] |
velBody | psLinearMovement | [protected] |
velWorld | psLinearMovement | [protected] |
xRot | psLinearMovement | [protected] |
zRot | psLinearMovement | [protected] |
~psLinearMovement() | psLinearMovement | [virtual] |