Planeshift
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DetermineEndgame(Endgame_TileType &winningPiece) | psMiniGameBoard | |
Get(uint8_t col, uint8_t row) const | psMiniGameBoard | |
GetCols() const | psMiniGameBoard | [inline] |
GetLayout() const | psMiniGameBoard | [inline] |
GetMoveablePiecesRule(void) | psMiniGameBoard | [inline] |
GetMoveDirectionRule(void) | psMiniGameBoard | [inline] |
GetMoveDistanceRule(void) | psMiniGameBoard | [inline] |
GetMovePiecesToRule(void) | psMiniGameBoard | [inline] |
GetMovePieceTypeRule(void) | psMiniGameBoard | [inline] |
GetNumPieces() const | psMiniGameBoard | [inline] |
GetNumPlayers(void) | psMiniGameBoard | [inline] |
GetPieces() const | psMiniGameBoard | [inline] |
GetPiecesSize() const | psMiniGameBoard | [inline] |
GetPlayerTurnRule(void) | psMiniGameBoard | [inline] |
GetRows() const | psMiniGameBoard | [inline] |
psMiniGameBoard() | psMiniGameBoard | |
Set(uint8_t col, uint8_t row, uint8_t state) | psMiniGameBoard | |
Setup(psMiniGameBoardDef *newGameDef, uint8_t *preparedLayout) | psMiniGameBoard | |
~psMiniGameBoard() | psMiniGameBoard |