|
Planeshift
|
| DetermineEndgame(Endgame_TileType &winningPiece) | psMiniGameBoard | |
| Get(uint8_t col, uint8_t row) const | psMiniGameBoard | |
| GetCols() const | psMiniGameBoard | [inline] |
| GetLayout() const | psMiniGameBoard | [inline] |
| GetMoveablePiecesRule(void) | psMiniGameBoard | [inline] |
| GetMoveDirectionRule(void) | psMiniGameBoard | [inline] |
| GetMoveDistanceRule(void) | psMiniGameBoard | [inline] |
| GetMovePiecesToRule(void) | psMiniGameBoard | [inline] |
| GetMovePieceTypeRule(void) | psMiniGameBoard | [inline] |
| GetNumPieces() const | psMiniGameBoard | [inline] |
| GetNumPlayers(void) | psMiniGameBoard | [inline] |
| GetPieces() const | psMiniGameBoard | [inline] |
| GetPiecesSize() const | psMiniGameBoard | [inline] |
| GetPlayerTurnRule(void) | psMiniGameBoard | [inline] |
| GetRows() const | psMiniGameBoard | [inline] |
| psMiniGameBoard() | psMiniGameBoard | |
| Set(uint8_t col, uint8_t row, uint8_t state) | psMiniGameBoard | |
| Setup(psMiniGameBoardDef *newGameDef, uint8_t *preparedLayout) | psMiniGameBoard | |
| ~psMiniGameBoard() | psMiniGameBoard |
1.7.3