, including all inherited members.
Add(gemNPCObject *object) | psNPCClient | |
AddNPCType(csString newType) | psNPCClient | |
AddRaceInfo(const psNPCRaceListMessage::NPCRaceInfo_t &raceInfo) | psNPCClient | |
all_gem_actors | psNPCClient | [protected] |
all_gem_items | psNPCClient | [protected] |
all_gem_objects | psNPCClient | [protected] |
all_gem_objects_by_eid | psNPCClient | [protected] |
all_gem_objects_by_pid | psNPCClient | [protected] |
allReactions | psNPCClient | [protected] |
AttachNPC(gemNPCActor *actor, uint8_t DRcounter, EID ownerEID, PID masterID) | psNPCClient | |
AttachObject(iObject *object, gemNPCObject *gobject) | psNPCClient | |
CalcFunction(MathEnvironment *env, const char *functionName, const double *params) | psNPCClient | [virtual] |
CatchCommand(const char *cmd) | psNPCClient | [virtual] |
cdsys | psNPCClient | [protected] |
CheckAttachTribes(NPC *npc) | psNPCClient | |
configmanager | psNPCClient | [protected] |
connection | psNPCClient | [protected] |
current_long_range_perception_index | psNPCClient | [protected] |
current_long_range_perception_loc_index | psNPCClient | [protected] |
current_tribe_home_perception_index | psNPCClient | [protected] |
database | psNPCClient | [protected] |
Disconnect() | psNPCClient | |
DumpNPC(const char *pattern) | psNPCClient | |
DumpRace(const char *pattern) | psNPCClient | |
EnableDisableNPCs(const char *pattern, bool enable) | psNPCClient | |
engine | psNPCClient | [protected] |
eventmanager | psNPCClient | [protected] |
FindAttachedObject(iObject *object) | psNPCClient | |
FindCharacterID(PID pid) | psNPCClient | |
FindEdgeRoute(Waypoint *start, Waypoint *end, const psPathNetwork::RouteFilter *filter) | psNPCClient | |
FindEntityByName(const char *name) | psNPCClient | |
FindEntityID(EID eid) | psNPCClient | |
FindLocation(const char *locname) | psNPCClient | |
FindLocation(const char *loctype, const char *name) | psNPCClient | |
FindNearbyActors(iSector *sector, const csVector3 &pos, float radius, bool doInvisible=false) | psNPCClient | |
FindNearbyEntities(iSector *sector, const csVector3 &pos, float radius, bool doInvisible=false) | psNPCClient | |
FindNearestLocation(const char *loctype, csVector3 &pos, iSector *sector, float range=-1, float *found_range=NULL) | psNPCClient | |
FindNearestWaypoint(const csVector3 &v, iSector *sector, float range=-1, float *found_range=NULL) | psNPCClient | |
FindNearestWaypoint(const char *group, csVector3 &v, iSector *sector, float range=-1, float *found_range=NULL) | psNPCClient | |
FindNearestWaypoint(gemNPCObject *entity, float range, float *found_range) | psNPCClient | |
FindNPC(EID entid) | psNPCClient | |
FindNPCByPID(PID character_id) | psNPCClient | |
FindNPCType(const char *npctype_name) | psNPCClient | |
FindPath(const char *name) | psNPCClient | |
FindRandomLocation(const char *loctype, csVector3 &pos, iSector *sector, float range=-1, float *found_range=NULL) | psNPCClient | |
FindRandomWaypoint(const csVector3 &v, iSector *sector, float range=-1, float *found_range=NULL) | psNPCClient | |
FindRandomWaypoint(const char *group, csVector3 &v, iSector *sector, float range=-1, float *found_range=NULL) | psNPCClient | |
FindRegion(const char *regname) | psNPCClient | |
FindWaypoint(gemNPCObject *entity) | psNPCClient | |
FindWaypoint(int id) | psNPCClient | |
FindWaypoint(const char *name, WaypointAlias **alias) | psNPCClient | |
FindWaypointRoute(Waypoint *start, Waypoint *end, const psPathNetwork::RouteFilter *filter) | psNPCClient | |
FirePerception(int NPCId, const char *perception) | psNPCClient | |
gameDay | psNPCClient | [protected] |
gameHour | psNPCClient | [protected] |
gameMinute | psNPCClient | [protected] |
gameMonth | psNPCClient | [protected] |
gameTimeUpdated | psNPCClient | [protected] |
gameYear | psNPCClient | [protected] |
GetCollDetSys() | psNPCClient | [inline] |
GetEngine() | psNPCClient | [inline] |
GetEventManager() | psNPCClient | [inline] |
GetGameTODDay() | psNPCClient | [inline] |
GetGameTODHour() | psNPCClient | [inline] |
GetGameTODMinute() | psNPCClient | [inline] |
GetGameTODMonth() | psNPCClient | [inline] |
GetGameTODYear() | psNPCClient | [inline] |
GetLocationManager() | psNPCClient | [inline] |
GetMathScriptEngine() | psNPCClient | [inline] |
GetNavStruct() | psNPCClient | [inline] |
GetNetConnection() | psNPCClient | [inline] |
GetNetworkMgr() | psNPCClient | [inline] |
GetNpcListAmount() | psNPCClient | [inline] |
GetObjectReg() | psNPCClient | [inline] |
GetPathNetwork() | psNPCClient | [inline] |
GetProperty(MathEnvironment *env, const char *ptr) | psNPCClient | [virtual] |
GetRaceInfo(const char *name) | psNPCClient | |
GetRootNode(const char *xmlfile) | psNPCClient | |
GetRunVelocity(csString &race) | psNPCClient | |
GetTickCounter() const | psNPCClient | [inline] |
GetTribe(int id) | psNPCClient | |
GetVFS() | psNPCClient | [inline] |
GetWalkVelocity(csString &race) | psNPCClient | |
GetWorld() | psNPCClient | [inline] |
HandleDeath(NPC *who) | psNPCClient | |
InfoNPC(const char *pattern) | psNPCClient | |
Initialize(iObjectRegistry *object_reg, const char *host, const char *user, const char *pass, int port) | psNPCClient | |
IsReady() | psNPCClient | |
ListAllEntities(const char *pattern, bool onlyCharacters=false) | psNPCClient | |
ListAllNPCs(const char *pattern) | psNPCClient | |
ListLocations(const char *pattern) | psNPCClient | |
ListPaths(const char *pattern) | psNPCClient | |
ListReactions(const char *pattern) | psNPCClient | |
ListTribeRecipes(const char *tribeID) | psNPCClient | |
ListTribes(const char *pattern) | psNPCClient | |
ListWaypoints(const char *pattern) | psNPCClient | |
LoadCompleted() | psNPCClient | |
LoadLocations() | psNPCClient | [protected] |
LoadLogSettings() | psNPCClient | |
LoadMap(const char *mapfile) | psNPCClient | |
LoadNPCTypes(iDocumentNode *root) | psNPCClient | |
LoadNPCTypes() | psNPCClient | |
LoadPathNetwork() | psNPCClient | |
LoadTribes() | psNPCClient | [protected] |
locationManager | psNPCClient | [protected] |
MainLoop() | psNPCClient | |
mathScriptEngine | psNPCClient | [protected] |
msghandler | psNPCClient | [protected] |
navStruct | psNPCClient | [protected] |
network | psNPCClient | [protected] |
notUsedReactions | psNPCClient | [protected] |
npcclient | psNPCClient | [static] |
npcs | psNPCClient | [protected] |
npcsDeferred | psNPCClient | [protected] |
npctypes | psNPCClient | [protected] |
objreg | psNPCClient | [protected] |
pathNetwork | psNPCClient | [protected] |
PerceptProximityItems() | psNPCClient | [protected] |
PerceptProximityLocations() | psNPCClient | [protected] |
PerceptProximityTribeHome() | psNPCClient | [protected] |
psNPCClient() | psNPCClient | |
raceInfos | psNPCClient | [protected] |
ReadMasteredNPC(PID char_id, PID master_id) | psNPCClient | |
ReadNPCsFromDatabase() | psNPCClient | [protected] |
ReadSingleNPC(PID char_id, PID master_id=0) | psNPCClient | |
recipemanager | psNPCClient | [protected] |
RegisterReaction(NPC *npc, Reaction *reaction) | psNPCClient | |
Remove(gemNPCObject *object) | psNPCClient | |
Remove(NPC *npc) | psNPCClient | |
RemoveAll() | psNPCClient | |
SaveLogSettings() | psNPCClient | |
serverconsole | psNPCClient | [protected] |
SetEntityPos(EID id, csVector3 &pos, iSector *sector, InstanceID instance, bool force=false) | psNPCClient | |
ShortestPath(NPC *npc, const csVector3 &from, iSector *fromSector, const csVector3 &goal, iSector *goalSector) | psNPCClient | |
Tick() | psNPCClient | |
tick_counter | psNPCClient | [protected] |
ToString() | psNPCClient | [virtual] |
tribes | psNPCClient | [protected] |
TriggerEvent(Perception *pcpt, float maxRange=-1.0, csVector3 *basePos=NULL, iSector *baseSector=NULL, bool sameSector=false) | psNPCClient | |
UnattachObject(iObject *object, gemNPCObject *gobject) | psNPCClient | |
UpdateTime(int minute, int hour, int day, int month, int year) | psNPCClient | |
vfs | psNPCClient | [protected] |
world | psNPCClient | [protected] |
~iCommandCatcher() | iCommandCatcher | [inline, virtual] |
~iScriptableVar() | iScriptableVar | [inline, virtual] |
~psNPCClient() | psNPCClient | |