Planeshift
|
CheckTrigger() | psGameEvent | [inline, virtual] |
delayticks | psGameEvent | |
eventmanager | psGameEvent | [static] |
GetType() | psGameEvent | [inline] |
id | psGameEvent | |
IsValid() | psGameEvent | [inline, virtual] |
nextid | psGameEvent | [static] |
npc | psNPCTick | [protected] |
operator<(const psGameEvent &other) const | psGameEvent | [inline] |
operator==(const psGameEvent &other) const | psGameEvent | [inline] |
operator>(const psGameEvent &other) const | psGameEvent | [inline] |
psGameEvent(csTicks ticks, int offsetticks, const char *newType) | psGameEvent | |
psNPCTick(int offsetticks, NPC *npc) | psNPCTick | [inline] |
QueueEvent() | psGameEvent | |
Remove() | psNPCTick | [inline] |
SetValid(bool valid) | psGameEvent | [inline, virtual] |
ToString() const | psNPCTick | [inline, virtual] |
Trigger() | psNPCTick | [inline, virtual] |
triggerticks | psGameEvent | |
valid | psGameEvent | |
~psGameEvent() | psGameEvent | [virtual] |