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Planeshift
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| CheckTrigger() | psGameEvent | [inline, virtual] |
| delayticks | psGameEvent | |
| eventmanager | psGameEvent | [static] |
| GetType() | psGameEvent | [inline] |
| id | psGameEvent | |
| IsValid() | psGameEvent | [inline, virtual] |
| nextid | psGameEvent | [static] |
| npc | psNPCTick | [protected] |
| operator<(const psGameEvent &other) const | psGameEvent | [inline] |
| operator==(const psGameEvent &other) const | psGameEvent | [inline] |
| operator>(const psGameEvent &other) const | psGameEvent | [inline] |
| psGameEvent(csTicks ticks, int offsetticks, const char *newType) | psGameEvent | |
| psNPCTick(int offsetticks, NPC *npc) | psNPCTick | [inline] |
| QueueEvent() | psGameEvent | |
| Remove() | psNPCTick | [inline] |
| SetValid(bool valid) | psGameEvent | [inline, virtual] |
| ToString() const | psNPCTick | [inline, virtual] |
| Trigger() | psNPCTick | [inline, virtual] |
| triggerticks | psGameEvent | |
| valid | psGameEvent | |
| ~psGameEvent() | psGameEvent | [virtual] |
1.7.3