Planeshift
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CalculateAtDistance(psWorld *world, iEngine *engine, float distance, psPath::Direction direction) | psPathAnchor | [virtual] |
Extrapolate(psWorld *world, iEngine *engine, float delta, psPath::Direction direction, iMovable *movable) | psPathAnchor | [virtual] |
GetCurrentAtDirection() | psPathAnchor | [inline] |
GetCurrentAtFraction() | psPathAnchor | [inline] |
GetCurrentAtIndex() | psPathAnchor | [inline] |
GetDistance() | psPathAnchor | [inline] |
GetInterpolatedForward(csVector3 &forward) | psPathAnchor | [virtual] |
GetInterpolatedPosition(csVector3 &pos) | psPathAnchor | [virtual] |
GetInterpolatedUp(csVector3 &up) | psPathAnchor | [virtual] |
psPathAnchor(psPath *path) | psPathAnchor | |
~psPathAnchor() | psPathAnchor | [inline, virtual] |