|
Planeshift
|
| CalculateAtDistance(psWorld *world, iEngine *engine, float distance, psPath::Direction direction) | psPathAnchor | [virtual] |
| Extrapolate(psWorld *world, iEngine *engine, float delta, psPath::Direction direction, iMovable *movable) | psPathAnchor | [virtual] |
| GetCurrentAtDirection() | psPathAnchor | [inline] |
| GetCurrentAtFraction() | psPathAnchor | [inline] |
| GetCurrentAtIndex() | psPathAnchor | [inline] |
| GetDistance() | psPathAnchor | [inline] |
| GetInterpolatedForward(csVector3 &forward) | psPathAnchor | [virtual] |
| GetInterpolatedPosition(csVector3 &pos) | psPathAnchor | [virtual] |
| GetInterpolatedUp(csVector3 &up) | psPathAnchor | [virtual] |
| psPathAnchor(psPath *path) | psPathAnchor | |
| ~psPathAnchor() | psPathAnchor | [inline, virtual] |
1.7.3