Planeshift

psPathNetwork Member List

This is the complete list of members for psPathNetwork, including all inherited members.
AddWaypointToGroup(csString group, Waypoint *wp)psPathNetwork
CreatePath(iDataConnection *db, const csString &name, Waypoint *wp1, Waypoint *wp2, const csString &flags)psPathNetwork
CreatePath(iDataConnection *db, psPath *path)psPathNetwork
CreatePath(psPath *path)psPathNetwork
CreateWaypoint(iDataConnection *db, csString &name, csVector3 &pos, csString &sectorName, float radius, csString &flags)psPathNetwork
CreateWaypoint(csString &name, csVector3 &pos, csString &sectorName, float radius, csString &flags)psPathNetwork
dbpsPathNetwork
Delete(psPath *path)psPathNetwork
enginepsPathNetwork
FindEdge(const Waypoint *wp1, const Waypoint *wp2)psPathNetwork
FindEdgeRoute(Waypoint *start, Waypoint *end, const RouteFilter *routeFilter)psPathNetwork
FindNearestPath(const csVector3 &v, iSector *sector, float range, float *found_range=NULL, int *index=NULL, float *fraction=NULL)psPathNetwork
FindNearestPoint(const psPath *path, const csVector3 &v, const iSector *sector, float range)psPathNetwork
FindNearestPoint(const csVector3 &v, iSector *sector, float range, float *found_range=NULL, int *index=NULL)psPathNetwork
FindNearestWaypoint(const csVector3 &v, iSector *sector, float range, float *found_range=NULL)psPathNetwork
FindNearestWaypoint(int group, const csVector3 &v, iSector *sector, float range, float *found_range=NULL)psPathNetwork
FindPath(const char *name)psPathNetwork
FindPath(int id)psPathNetwork
FindPathPoint(int id)psPathNetwork
FindPoint(const psPath *path, const csVector3 &pos, iSector *sector, float range, int &index)psPathNetwork
FindPointsInSector(iSector *sector, csList< psPathPoint * > &list)psPathNetwork
FindRandomWaypoint(const csVector3 &v, iSector *sector, float range, float *found_range=NULL)psPathNetwork
FindRandomWaypoint(int group, const csVector3 &v, iSector *sector, float range, float *found_range=NULL)psPathNetwork
FindWaypoint(int id)psPathNetwork
FindWaypoint(const char *name, WaypointAlias **alias=NULL)psPathNetwork
FindWaypoint(const csVector3 &v, iSector *sector)psPathNetwork
FindWaypointGroup(const char *groupName)psPathNetwork
FindWaypointRoute(Waypoint *start, Waypoint *end, const RouteFilter *routeFilter)psPathNetwork
FindWaypointsInSector(iSector *sector, csList< Waypoint * > &list)psPathNetwork
GetNextWaypointCheck()psPathNetwork
ListPaths(const char *pattern)psPathNetwork
ListWaypoints(const char *pattern)psPathNetwork
Load(iEngine *engine, iDataConnection *db, psWorld *world)psPathNetwork
pathspsPathNetwork
waypointGroupNamespsPathNetwork
waypointGroupspsPathNetwork
waypointspsPathNetwork
worldpsPathNetwork