Planeshift

psPersistActor Member List

This is the complete list of members for psPersistActor, including all inherited members.
ACTOR_MODE enum valuepsDRMessage [protected]
ALL_DATA enum valuepsDRMessage [protected]
ang_velpsDRMessage
ANG_VELOCITY enum valuepsDRMessage [protected]
beltGrouppsPersistActor
bottompsPersistActor
bracerGrouppsPersistActor
cloakGrouppsPersistActor
controlpsPersistActor
counterpsDRMessage
CreateMsgEntry(uint32_t client, NetBase::AccessPointers *accessPointers, iSector *sector, csString sectorName)psDRMessage [protected]
DRDataFlags enum namepsDRMessage [protected]
entityidpsDRMessage
equipmentpsPersistActor
factnamepsPersistActor
filterNumberpsMessageCracker
FireEvent()psMessageCracker
Flags enum namepsPersistActor
flagspsPersistActor
genderpsPersistActor
GetDataFlags(const csVector3 &v, const csVector3 &wv, float yrv, uint8_t mode)psDRMessage [protected, static]
GetMessageTypeName() const =0psMessageCracker [pure virtual]
groupIDpsPersistActor
guildpsPersistActor
helmGrouppsPersistActor
instancepsPersistActor
INVINCIBLE enum valuepsPersistActor
INVISIBLE enum valuepsPersistActor
IS_ALIVE enum valuepsPersistActor
IsNewerThan(uint8_t oldCounter)psDRMessage
masqueradeTypepsPersistActor
masterIDpsPersistActor
matnamepsPersistActor
modepsDRMessage
MounterAnimpsPersistActor
mountFactnamepsPersistActor
mountScalepsPersistActor
msgpsMessageCracker
msghandlerpsMessageCracker [static]
Multicast(csArray< PublishDestination > &multi, uint32_t except, float range)psMessageCracker
namepsPersistActor
NAMEKNOWN enum valuepsPersistActor
NONE enum valuepsPersistActor
NOT_MOVING enum valuepsDRMessage [protected]
NPC enum valuepsPersistActor
offsetpsPersistActor
ON_GOUND enum valuepsDRMessage [protected]
on_groundpsDRMessage
operator=(psDRMessage &other)psDRMessage
ownerEIDpsPersistActor
PeekEID(MsgEntry *me)psPersistActor [static]
playerIDpsPersistActor
pospsDRMessage
posInstancepsPersistActor
posPlayerIDpsPersistActor
psDRMessage()psDRMessage [inline]
psDRMessage(uint32_t client, EID mappedid, uint8_t counter, NetBase::AccessPointers *accessPointers, psLinearMovement *linmove, uint8_t mode=0)psDRMessage
psDRMessage(uint32_t client, EID mappedid, bool on_ground, uint8_t mode, uint8_t counter, const csVector3 &pos, float yrot, iSector *sector, csString sectorName, const csVector3 &vel, csVector3 &worldVel, float ang_vel, NetBase::AccessPointers *accessPointers)psDRMessage
psDRMessage(void *data, int size, NetBase::AccessPointers *accessPointers)psDRMessage
psDRMessage(MsgEntry *me, NetBase::AccessPointers *accessPointers)psDRMessage
PSF_DECLARE_MSG_FACTORY()psPersistActor
psMessageCracker()psMessageCracker [inline]
psPersistActor(uint32_t clientnum, int type, int masqueradeType, bool control, const char *name, const char *guild, const char *factname, const char *matname, const char *race, const char *mountFactname, const char *MounterAnim, unsigned short int gender, float scale, float mountscale, const char *helmGroup, const char *BracerGroup, const char *BeltGroup, const char *CloakGroup, csVector3 collTop, csVector3 collBottom, csVector3 collOffset, const char *texParts, const char *equipmentParts, uint8_t counter, EID mappedid, csStringSet *msgstrings, psLinearMovement *linmove, uint8_t movementMode, uint8_t serverMode, PID playerID=0, uint32_t groupID=0, EID ownerEID=0, uint32_t flags=NONE, PID masterID=0, bool forNPClient=false)psPersistActor
psPersistActor(MsgEntry *me, NetBase::AccessPointers *accessPointers, bool forNPClient=false)psPersistActor
racepsPersistActor
ReadDRInfo(MsgEntry *me, NetBase::AccessPointers *accessPointers)psDRMessage [protected]
scalepsPersistActor
sectorpsDRMessage
sectorNamepsDRMessage
SendMessage()psMessageCracker
serverModepsPersistActor
SetInstance(InstanceID instance)psPersistActor
texPartspsPersistActor
toppsPersistActor
ToString(NetBase::AccessPointers *accessPointers)psPersistActor [virtual]
typepsPersistActor
validpsMessageCracker
velpsDRMessage
worldVelpsDRMessage
WriteDRInfo(uint32_t client, EID mappedid, bool on_ground, uint8_t mode, uint8_t counter, const csVector3 &pos, float yrot, iSector *sector, csString sectorName, const csVector3 &vel, csVector3 &worldVel, float ang_vel, csStringSet *msgstrings, bool donewriting=true)psDRMessage [protected]
X_VELOCITY enum valuepsDRMessage [protected]
X_WORLDVELOCITY enum valuepsDRMessage [protected]
Y_VELOCITY enum valuepsDRMessage [protected]
Y_WORLDVELOCITY enum valuepsDRMessage [protected]
yrotpsDRMessage
Z_VELOCITY enum valuepsDRMessage [protected]
Z_WORLDVELOCITY enum valuepsDRMessage [protected]
~psMessageCracker()psMessageCracker [inline, virtual]