Planeshift
|
CheckTrigger() | psGameEvent | [inline, virtual] |
delayticks | psGameEvent | |
eventmanager | psGameEvent | [static] |
GetType() | psGameEvent | [inline] |
id | psGameEvent | |
IsValid() | psGameEvent | [inline, virtual] |
nextid | psGameEvent | [static] |
operator<(const psGameEvent &other) const | psGameEvent | [inline] |
operator==(const psGameEvent &other) const | psGameEvent | [inline] |
operator>(const psGameEvent &other) const | psGameEvent | [inline] |
playerID | psRespawnGameEvent | [protected] |
psGameEvent(csTicks ticks, int offsetticks, const char *newType) | psGameEvent | |
psRespawnGameEvent(SpawnManager *mgr, int delayticks, PID playerID, SpawnRule *spawnRule) | psRespawnGameEvent | |
QueueEvent() | psGameEvent | |
SetValid(bool valid) | psGameEvent | [inline, virtual] |
spawnmanager | psRespawnGameEvent | [protected] |
spawnRule | psRespawnGameEvent | [protected] |
ToString() const | psGameEvent | [inline, virtual] |
Trigger() | psRespawnGameEvent | [virtual] |
triggerticks | psGameEvent | |
valid | psGameEvent | |
~psGameEvent() | psGameEvent | [virtual] |