Planeshift

psRespawnGameEvent Member List

This is the complete list of members for psRespawnGameEvent, including all inherited members.
CheckTrigger()psGameEvent [inline, virtual]
delaytickspsGameEvent
eventmanagerpsGameEvent [static]
GetType()psGameEvent [inline]
idpsGameEvent
IsValid()psGameEvent [inline, virtual]
nextidpsGameEvent [static]
operator<(const psGameEvent &other) const psGameEvent [inline]
operator==(const psGameEvent &other) const psGameEvent [inline]
operator>(const psGameEvent &other) const psGameEvent [inline]
playerIDpsRespawnGameEvent [protected]
psGameEvent(csTicks ticks, int offsetticks, const char *newType)psGameEvent
psRespawnGameEvent(SpawnManager *mgr, int delayticks, PID playerID, SpawnRule *spawnRule)psRespawnGameEvent
QueueEvent()psGameEvent
SetValid(bool valid)psGameEvent [inline, virtual]
spawnmanagerpsRespawnGameEvent [protected]
spawnRulepsRespawnGameEvent [protected]
ToString() const psGameEvent [inline, virtual]
Trigger()psRespawnGameEvent [virtual]
triggertickspsGameEvent
validpsGameEvent
~psGameEvent()psGameEvent [virtual]