This is the complete list of members for
psSoundSector, including all inherited members.
active | psSoundSector | |
activeambient | psSoundSector | |
activemusic | psSoundSector | |
AddAmbient(csRef< iDocumentNode > Node) | psSoundSector | |
AddEmitter(csRef< iDocumentNode > Node) | psSoundSector | |
AddEntityDefinition(csRef< iDocumentNode > entityNode) | psSoundSector | |
AddMusic(csRef< iDocumentNode > Node) | psSoundSector | |
AddObjectEntity(iMeshWrapper *mesh, const char *meshName) | psSoundSector | |
ambientarray | psSoundSector | |
Delete() | psSoundSector | |
DeleteAmbient(psMusic *&ambient) | psSoundSector | |
DeleteEmitter(psEmitter *&emitter) | psSoundSector | |
DeleteEntity(psEntity *&entity) | psSoundSector | |
DeleteMusic(psMusic *&music) | psSoundSector | |
emitterarray | psSoundSector | |
factories | psSoundSector | |
Load(csRef< iDocumentNode > sectorNode) | psSoundSector | |
meshes | psSoundSector | |
musicarray | psSoundSector | |
name | psSoundSector | |
psSoundSector(iObjectRegistry *objectReg) | psSoundSector | |
psSoundSector(csRef< iDocumentNode > sectorNode, iObjectRegistry *objectReg) | psSoundSector | |
Reload(csRef< iDocumentNode > sector) | psSoundSector | |
RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName) | psSoundSector | |
SetEntityState(int state, iMeshWrapper *mesh, const char *actorName, bool forceChange) | psSoundSector | |
tempEntities | psSoundSector | |
UpdateAllEmitters(SoundControl *&ctrl) | psSoundSector | |
UpdateAllEntities(SoundControl *&ctrl) | psSoundSector | |
UpdateAmbient(int type, SoundControl *&ctrl) | psSoundSector | |
UpdateEntity(iMeshWrapper *mesh, const char *meshName, SoundControl *&ctrl) | psSoundSector | |
UpdateMusic(bool loopToggle, int type, SoundControl *&ctrl) | psSoundSector | |
~psSoundSector() | psSoundSector | |