Planeshift

psSoundSector Member List

This is the complete list of members for psSoundSector, including all inherited members.
activepsSoundSector
activeambientpsSoundSector
activemusicpsSoundSector
AddAmbient(csRef< iDocumentNode > Node)psSoundSector
AddEmitter(csRef< iDocumentNode > Node)psSoundSector
AddEntityDefinition(csRef< iDocumentNode > entityNode)psSoundSector
AddMusic(csRef< iDocumentNode > Node)psSoundSector
AddObjectEntity(iMeshWrapper *mesh, const char *meshName)psSoundSector
ambientarraypsSoundSector
Delete()psSoundSector
DeleteAmbient(psMusic *&ambient)psSoundSector
DeleteEmitter(psEmitter *&emitter)psSoundSector
DeleteEntity(psEntity *&entity)psSoundSector
DeleteMusic(psMusic *&music)psSoundSector
emitterarraypsSoundSector
factoriespsSoundSector
Load(csRef< iDocumentNode > sectorNode)psSoundSector
meshespsSoundSector
musicarraypsSoundSector
namepsSoundSector
psSoundSector(iObjectRegistry *objectReg)psSoundSector
psSoundSector(csRef< iDocumentNode > sectorNode, iObjectRegistry *objectReg)psSoundSector
Reload(csRef< iDocumentNode > sector)psSoundSector
RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName)psSoundSector
SetEntityState(int state, iMeshWrapper *mesh, const char *actorName, bool forceChange)psSoundSector
tempEntitiespsSoundSector
UpdateAllEmitters(SoundControl *&ctrl)psSoundSector
UpdateAllEntities(SoundControl *&ctrl)psSoundSector
UpdateAmbient(int type, SoundControl *&ctrl)psSoundSector
UpdateEntity(iMeshWrapper *mesh, const char *meshName, SoundControl *&ctrl)psSoundSector
UpdateMusic(bool loopToggle, int type, SoundControl *&ctrl)psSoundSector
~psSoundSector()psSoundSector