Planeshift

psWorkGameEvent Member List

This is the complete list of members for psWorkGameEvent, including all inherited members.
categorypsWorkGameEvent
CheckTrigger()psGameEvent [inline, virtual]
clientpsWorkGameEvent
delaytickspsGameEvent
DeleteObjectCallback(iDeleteNotificationObject *object)psWorkGameEvent [virtual]
effectIDpsWorkGameEvent
eventmanagerpsGameEvent [static]
gemTargetpsWorkGameEvent
GetKFactor()psWorkGameEvent [inline]
GetProcess()psWorkGameEvent [inline]
GetResultQuality()psWorkGameEvent [inline]
GetResultQuantity()psWorkGameEvent [inline]
GetTargetGem()psWorkGameEvent [inline]
GetTranformationItem()psWorkGameEvent [inline]
GetTransformation()psWorkGameEvent [inline]
GetTransformationSlot()psWorkGameEvent [inline]
GetTransformationType()psWorkGameEvent [inline]
GetType()psGameEvent [inline]
GetWorkItem()psWorkGameEvent [inline]
idpsGameEvent
Interrupt()psWorkGameEvent
IsValid()psGameEvent [inline, virtual]
multipsWorkGameEvent
nextidpsGameEvent [static]
nrrpsWorkGameEvent
objectpsWorkGameEvent
operator<(const psGameEvent &other) const psGameEvent [inline]
operator==(const psGameEvent &other) const psGameEvent [inline]
operator>(const psGameEvent &other) const psGameEvent [inline]
positionpsWorkGameEvent
processpsWorkGameEvent
psGameEvent(csTicks ticks, int offsetticks, const char *newType)psGameEvent
psWorkGameEvent(WorkManager *mgr, gemActor *worker, int delayticks, int cat, csVector3 &pos, csArray< NearNaturalResource > *natres=NULL, Client *c=NULL, psItem *object=NULL, float repairAmount=0.0F)psWorkGameEvent
QueueEvent()psGameEvent
repairAmountpsWorkGameEvent
SetKFactor(float newFactor)psWorkGameEvent [inline]
SetProcess(psTradeProcesses *p)psWorkGameEvent [inline]
SetResultQuality(float newQuality)psWorkGameEvent [inline]
SetResultQuantity(int newQuantity)psWorkGameEvent [inline]
SetTargetGem(gemObject *g)psWorkGameEvent [inline]
SetTransformation(psTradeTransformations *t)psWorkGameEvent [inline]
SetTransformationItem(psItem *i)psWorkGameEvent [inline]
SetTransformationSlot(INVENTORY_SLOT_NUMBER curSlot)psWorkGameEvent [inline]
SetTransformationType(int t)psWorkGameEvent [inline]
SetValid(bool valid)psGameEvent [inline, virtual]
SetWorkItem(psItem *w)psWorkGameEvent [inline]
ToString() const psGameEvent [inline, virtual]
transformationpsWorkGameEvent
Trigger()psWorkGameEvent [virtual]
triggertickspsGameEvent
validpsGameEvent
workerpsWorkGameEvent
workmanagerpsWorkGameEvent
~iDeleteObjectCallback()iDeleteObjectCallback [inline, virtual]
~psGameEvent()psGameEvent [virtual]
~psWorkGameEvent()psWorkGameEvent [virtual]