This is the complete list of members for
psWorld, including all inherited members.
BuildWarpCache() | psWorld | |
Connected(const iSector *from, const iSector *to) | psWorld | |
Distance(const csVector3 &from_pos, const iSector *from_sector, csVector3 to_pos, const iSector *to_sector) | psWorld | |
Distance(iMeshWrapper *ent1, iMeshWrapper *ent2) | psWorld | |
Distance2(const csVector3 &from_pos, const iSector *from_sector, csVector3 to_pos, const iSector *to_sector) | psWorld | |
DumpWarpCache() | psWorld | |
engine | psWorld | [protected] |
GetAllRegionNames(csString &str) | psWorld | |
GetEngine() | psWorld | [inline] |
GetPosition(iMeshWrapper *entity, csVector3 &pos, float *yrot, iSector *§or) | psWorld | |
Initialize(iObjectRegistry *object_reg) | psWorld | |
loader | psWorld | [protected] |
Matrix2Rot(const csMatrix3 &mat) | psWorld | [static] |
Matrix2YRot(const csMatrix3 &mat) | psWorld | [static] |
NewRegion(const char *mapfile) | psWorld | |
object_reg | psWorld | [protected] |
psWorld() | psWorld | |
regions | psWorld | [protected] |
transarray | psWorld | [protected] |
WarpSpace(const iSector *from, const iSector *to, csVector3 &pos) | psWorld | |
WarpSpaceRelative(const iSector *from, const iSector *to, csVector3 &pos) | psWorld | |
~psWorld() | psWorld | |