Planeshift

manager.h

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00001 /*
00002  * manager.h
00003  *
00004  * Copyright (C) 2001-2010 Atomic Blue ([email protected], http://www.planeshift.it)
00005  *
00006  * Credits : Saul Leite <[email protected]>
00007  *           Mathias 'AgY' Voeroes <[email protected]>
00008  *           and all past and present planeshift coders
00009  *
00010  * This program is free software; you can redistribute it and/or
00011  * modify it under the terms of the GNU General Public License
00012  * as published by the Free Software Foundation (version 2 of the License.
00013  *
00014  * This program is distributed in the hope that it will be useful,
00015  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  * GNU General Public License for more details.
00018  * You should have received a copy of the GNU General Public License
00019  * along with this program; if not, write to the Free Software
00020  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00021  *
00022  */
00023 
00024 #ifndef _SOUND_MANAGER_H_
00025 #define _SOUND_MANAGER_H_
00026 
00027 #include <cssysdef.h>
00028 #include <iutil/objreg.h>
00029 #include <csgeom/vector3.h>
00030 #include <csutil/parray.h>
00031 
00032 class SoundSystem;
00033 class SoundData;
00034 class SoundHandle;
00035 class SoundControl;
00036 
00037 enum
00038 {
00039     LOOP        = true,
00040     DONT_LOOP   = false
00041 };
00042 
00043 
00044 #define VOLUME_ZERO 0.0f
00045 #define VOLUME_MIN  0.0f
00046 #define VOLUME_NORM 1.0f
00047 #define VOLUME_MAX  2.0f
00048 
00062 class SoundSystemManager
00063 {
00064     public:
00065     bool             Initialised;                   
00066     SoundControl    *mainSndCtrl;                   
00067     SoundControl    *guiSndCtrl;                    
00068     SoundControl    *effectSndCtrl;                 
00069 
00078     SoundSystemManager (iObjectRegistry* objectReg);
00085     ~SoundSystemManager ();
00086 
00090     void UpdateSound ();
00091 
00102     bool Play2DSound (const char *name, bool loop, size_t loopstart,
00103                       size_t loopend, float volume_preset,
00104                       SoundControl* &sndCtrl, SoundHandle * &handle);
00105 
00122     bool Play3DSound (const char *name, bool loop, size_t loopstart,
00123                       size_t loopend, float volume_preset,
00124                       SoundControl* &sndCtrl, csVector3 pos, csVector3 dir,
00125                       float mindist, float maxdist, float rad, int type3d,
00126                       SoundHandle * &handle);
00127 
00133     void StopSound (SoundHandle *handle);
00134 
00141     void UpdateListener (csVector3 v, csVector3 f, csVector3 t);
00142 
00148     void Update ();
00155     SoundControl* GetSoundControl ();
00156 
00157     SoundSystem* GetSoundSystem() { return soundSystem; }
00158     SoundData* GetSoundData() { return soundData; }
00159 
00160     private:
00161     SoundSystem         *soundSystem;
00162     SoundData           *soundData;
00163     csPDelArray<SoundControl> soundController;  
00164 
00165     csPDelArray<SoundHandle> soundHandles;      
00166 
00167     csTicks                 SndTime;            
00168     csTicks                 LastUpdateTime;     
00169 };
00170 
00171 #endif /*_SOUND_MANAGER_H_*/