Planeshift
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00001 /* 00002 * npcmesh.h by Andrew Craig <[email protected]> 00003 * 00004 * Copyright (C) 2008 Atomic Blue ([email protected], http://www.atomicblue.org) 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation (version 2 of the License) 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 */ 00019 00020 #ifndef NPC_MESH_HEADER 00021 #define NPC_MESH_HEADER 00022 00023 //============================================================================= 00024 // Crystal Space Includes 00025 //============================================================================= 00026 #include "cstypes.h" 00027 #include "csutil/scf.h" 00028 #include "csutil/weakref.h" 00029 00030 //============================================================================= 00031 // Crystal Space Forward Definitions 00032 //============================================================================= 00033 struct iEngine; 00034 struct iMeshWrapper; 00035 struct iMeshFactoryWrapper; 00036 struct iSector; 00037 struct iObjectRegistry; 00038 class csVector3; 00039 00040 00041 //============================================================================= 00042 // PlaneShift Forward Definitions 00043 //============================================================================= 00044 class psNPCClient; 00045 class gemNPCObject; 00046 00055 class npcMesh 00056 { 00057 public: 00067 npcMesh(iObjectRegistry* objreg, gemNPCObject* owner, psNPCClient* super); 00068 00072 ~npcMesh(); 00073 00084 iMeshFactoryWrapper* LoadMeshFactory(const char* fileName, const char* factoryName); 00085 00094 bool SetMesh(const char* factoryName, const char* fileName); 00095 00101 iMeshWrapper* GetMesh(); 00102 00108 void SetMesh(iMeshWrapper* newMesh); 00109 00113 void RemoveMesh(); 00114 00121 void MoveMesh(iSector* sector, const csVector3 &position); 00122 00123 private: 00124 csRef<iMeshWrapper> mesh; 00125 iObjectRegistry* objectReg; 00126 csWeakRef<iEngine> engine; 00127 00128 psNPCClient* gem; 00129 00130 gemNPCObject* gemOwner; 00131 }; 00132 00135 #endif