Planeshift

playergroup.h

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00001 /*
00002  * playergroup.h by Anders Reggestad <[email protected]>
00003  *
00004  * Copyright (C) 2004 Atomic Blue ([email protected], http://www.atomicblue.org)
00005  *
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation (version 2 of the License)
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017  *
00018  */
00019 #ifndef __PLAYERGROUP_H__
00020 #define __PLAYERGROUP_H__
00021 
00022 #include <csutil/ref.h>
00023 #include <csutil/refarr.h>
00024 #include <csutil/refcount.h>
00025 #include <csutil/array.h>
00026 
00027 
00028 class gemActor;
00029 class GroupManager;
00030 class Client;
00031 class MsgEntry;
00032 
00036 class PlayerGroup : public csRefCount
00037 {
00038 private:
00040     GroupManager*      manager;
00041 
00043     gemActor*          leader;
00044     int                id;
00045     static int         next_id;
00046 
00047     // TODO: Client should use csRefArray but then the client have to
00048     // be ref counted.
00049     csArray<gemActor*> members;
00050     csArray<PlayerGroup*> DuelGroups;
00051 
00052 public:
00053     PlayerGroup(GroupManager* mgr, gemActor* leader);
00054     ~PlayerGroup();
00055 
00057     int GetGroupID()
00058     {
00059         return id;
00060     }
00061 
00063     void Add(gemActor* new_member);
00064 
00066     void Remove(gemActor* member);
00067 
00069     void SetLeader(gemActor* new_leader);
00070 
00076     bool AddDuelGroup(PlayerGroup* OtherGroup);
00077 
00082     void RemoveDuelGroup(PlayerGroup* OtherGroup);
00083 
00088     void NotifyDuelYield(PlayerGroup* OtherGroup);
00089 
00091     void DuelYield();
00092 
00099     bool IsInDuel();
00100 
00106     bool IsInDuelWith(PlayerGroup* OtherGroup);
00107 
00109     void Broadcast(MsgEntry* me);
00110     void ListMembers(gemActor* client);
00111     bool IsLeader(gemActor* client);
00112     gemActor* GetLeader();
00113     void Disband();
00114     bool IsEmpty();
00115     void BroadcastMemberList();
00116     size_t  GetMemberCount()
00117     {
00118         return members.GetSize();
00119     }
00120     gemActor* GetMember(size_t which)
00121     {
00122         return members[which];
00123     }
00124     bool HasMember(gemActor* member, bool IncludePets = false);
00125 
00126     int operator==(PlayerGroup &other)
00127     {
00128         return id == other.id;
00129     }
00130 
00131     int operator<(PlayerGroup &other)
00132     {
00133         return id < other.id;
00134     }
00135 
00136 };
00137 
00138 #endif