Planeshift
|
00001 /* 00002 * data.h 00003 * 00004 * Copyright (C) 2001-2010 Atomic Blue ([email protected], http://www.planeshift.it) 00005 * 00006 * Credits : Saul Leite <[email protected]> 00007 * Mathias 'AgY' Voeroes <[email protected]> 00008 * and all past and present planeshift coders 00009 * 00010 * This program is free software; you can redistribute it and/or 00011 * modify it under the terms of the GNU General Public License 00012 * as published by the Free Software Foundation (version 2 of the License. 00013 * 00014 * This program is distributed in the hope that it will be useful, 00015 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 * GNU General Public License for more details. 00018 * You should have received a copy of the GNU General Public License 00019 * along with this program; if not, write to the Free Software 00020 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00021 * 00022 */ 00023 00024 #ifndef _SOUND_DATA_CACHE_H_ 00025 #define _SOUND_DATA_CACHE_H_ 00026 00027 00028 //==================================================================================== 00029 // Crystal Space Includes 00030 //==================================================================================== 00031 #include <cssysdef.h> 00032 #include <iutil/objreg.h> 00033 #include <csutil/csstring.h> 00034 #include <csutil/hash.h> 00035 #include <iutil/vfs.h> 00036 #include <isndsys/ss_data.h> 00037 #include <isndsys/ss_loader.h> 00038 00039 #define DEFAULT_SOUNDFILE_CACHETIME 300000 00040 00041 00046 struct SoundFile 00047 { 00048 public: 00049 csString name; 00050 csString fileName; 00051 csRef<iSndSysData> sndData; 00052 csTicks lastTouch; 00053 00059 SoundFile(const char* newName, const char* newFileName); 00060 00065 SoundFile(SoundFile* const ©SoundFile); 00066 00070 ~SoundFile(); 00071 }; 00072 00073 00074 //-------------------------------------------------- 00075 00076 00102 class SoundDataCache 00103 { 00104 public: 00105 00110 SoundDataCache(); 00111 00115 ~SoundDataCache(); 00116 00122 bool Initialize(iObjectRegistry* objectReg); 00123 00130 bool LoadSoundLib(const char* fileName, iObjectRegistry* objectReg); 00131 00135 void UnloadSoundLib(); 00136 00150 bool GetSoundData(const char* name, csRef<iSndSysData> &sndData); 00151 00157 void UnloadSoundFile(const char* name); 00158 00164 void Update(); 00165 00166 private: 00167 uint cacheTime; 00168 csRef<iVFS> vfs; 00169 csRef<iSndSysLoader> sndLoader; 00170 csHash<SoundFile*, csString> libSoundFiles; 00171 csHash<SoundFile*, csString> loadedSoundFiles; 00172 00182 SoundFile* LoadSoundFile(const char* name); 00183 }; 00184 00185 #endif // _SOUND_DATA_CACHE_H_