Planeshift

handle.h

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00001 /*
00002  * handle.h
00003  *
00004  * Copyright (C) 2001-2010 Atomic Blue ([email protected], http://www.planeshift.it)
00005  *
00006  * Credits : Saul Leite <[email protected]>
00007  *           Mathias 'AgY' Voeroes <[email protected]>
00008  *           and all past and present planeshift coders
00009  *
00010  * This program is free software; you can redistribute it and/or
00011  * modify it under the terms of the GNU General Public License
00012  * as published by the Free Software Foundation (version 2 of the License.
00013  *
00014  * This program is distributed in the hope that it will be useful,
00015  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00016  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017  * GNU General Public License for more details.
00018  * You should have received a copy of the GNU General Public License
00019  * along with this program; if not, write to the Free Software
00020  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00021  *
00022  */
00023 
00024 #ifndef _SOUND_HANDLE_H_
00025 #define _SOUND_HANDLE_H_
00026 
00027 
00028 //====================================================================================
00029 // Crystal Space Includes
00030 //====================================================================================
00031 #include <crystalspace.h>
00032 
00033 //====================================================================================
00034 // Local Includes
00035 //====================================================================================
00036 #include "soundctrl.h"
00037 
00038 //------------------------------------------------------------------------------------
00039 // Forward Declarations
00040 //------------------------------------------------------------------------------------
00041 class SoundSystemManager;
00042 
00043 
00044 enum
00045 {
00046     FADE_DOWN   =   0,
00047     FADE_UP     =   1,
00048     FADE_STOP   =   -1
00049 };
00050 
00051 class SoundHandle: public scfImplementation1<SoundHandle, iTimerEvent>, public iSoundControlListener
00052 {
00053 public:
00054     csString                                name;           
00055     SoundControl*                           sndCtrl;        
00056 
00057     csRef<iSndSysData>                      snddata;        
00058     csRef<iSndSysStream>                    sndstream;      
00059     csRef<iSndSysSource>                    sndsource;      
00060     csRef<iSndSysSource3D>                  sndsource3d;    
00061     csRef<iSndSysSource3DDirectionalSimple> sndsourcedir;   
00062 
00063     SoundHandle();                                          
00064     virtual ~SoundHandle();                                 
00065 
00072     void Fade(float volume, int time, int direction);
00073 
00077     void FadeStep();
00078 
00089     virtual bool Init(const char* resname, bool loop,
00090               float volume_preset, int type,
00091               SoundControl* &ctrl, bool dopplerEffect);
00092 
00096     virtual bool Perform(iTimerEvent* /*ev*/);
00097 
00108     void ConvertTo3D(float mindist, float maxdist,
00109                      csVector3 pos, csVector3 dir,
00110                      float rad);
00111 
00116     bool Is3D();
00117 
00122     bool IsDopplerEffectEnabled();
00123 
00129     bool IsWithinMaximumDistance(csVector3 listenerPos) const;
00130 
00135     uint GetID() const { return id; }
00136 
00141     void SetID(uint identifier) { id = identifier; }
00142 
00149     csVector3 GetSourcePosition();
00150 
00157     void SetAutoRemove(bool toggle);
00158 
00162     bool GetAutoRemove();
00163 
00168     void UnpauseAfterDelay(unsigned int delay);
00169 
00175     void SetCallback(void (*object), void (*function) (void *));
00179     void RemoveCallback();
00180 
00181     // From iSoundControlListener
00182     //----------------------------
00183     virtual void OnSoundChange(SoundControl* sndCtrl);
00184 
00185 protected:
00186     bool dopplerEffect;                
00187     float currentVolume;               
00188 
00189 private:
00190     uint id;                           
00191     int  fadeSteps;                    
00192     bool fadeStop;                     
00193     float maxDistance;                 
00194     bool hasCallback;                  
00195     void (*callbackobject);            
00196     void (*callbackfunction) (void *); 
00197 
00198     bool autoremove;                   
00199     bool delayActive;                  
00200 
00205     void Callback();
00206 
00207 };
00208 
00209 #endif /*_SOUND_HANDLE_H_*/