Planeshift
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00001 /* 00002 * pscharacterlist.h 00003 * 00004 * Copyright (C) 2001 Atomic Blue ([email protected], http://www.atomicblue.org) 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation (version 2 of the License) 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 */ 00019 00020 #ifndef __PSCHARACTERLIST_H__ 00021 #define __PSCHARACTERLIST_H__ 00022 00023 //============================================================================= 00024 // Crystal Space Includes 00025 //============================================================================= 00026 00027 //============================================================================= 00028 // Project Includes 00029 //============================================================================= 00030 #include "../icachedobject.h" 00031 00032 //============================================================================= 00033 // Local Includes 00034 //============================================================================= 00035 00036 00037 #define MAX_CHARACTERS_IN_LIST 10 00038 00039 class psCharacterList : public iCachedObject 00040 { 00041 public: 00042 psCharacterList(); 00043 ~psCharacterList(); 00044 00045 const char* GetCharacterName(int index); 00046 const char* GetCharacterFullName(int index); 00047 void SetCharacterName(int index,const char* v); 00048 void SetCharacterFullName(int index,const char* v,const char* w); 00049 00050 unsigned int GetCharacterID(int index); 00051 void SetCharacterID(int index,unsigned int v); 00052 00053 bool GetEntryValid(int index); 00054 void SetEntryValid(int index,bool v); 00055 00056 int GetListLength(); 00059 int GetValidCount() 00060 { 00061 return validSize; 00062 } 00063 00066 void SetValidCount(int size) 00067 { 00068 validSize = size; 00069 } 00070 00071 // iCachedObject Functions below 00072 virtual void ProcessCacheTimeout() {}; 00073 virtual void* RecoverObject() 00074 { 00075 return this; 00076 } 00077 virtual void DeleteSelf() 00078 { 00079 delete this; 00080 } 00081 00082 private: 00083 00084 struct psCharacterListEntry 00085 { 00086 bool valid; 00087 unsigned int character_id; 00088 char character_name[28]; 00089 char character_fullname[56]; 00090 }; 00091 00092 psCharacterListEntry characterentry[MAX_CHARACTERS_IN_LIST]; 00093 int validSize; 00094 }; 00095 00096 00097 #endif 00098 00099