Planeshift
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00001 /* 00002 * Author: Andrew Robberts 00003 * 00004 * Copyright (C) 2003 Atomic Blue ([email protected], http://www.atomicblue.org) 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation (version 2 of the License) 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 */ 00019 00020 #ifndef PS_EFFECT_ANCHOR_SOCKET_HEADER 00021 #define PS_EFFECT_ANCHOR_SOCKET_HEADER 00022 00023 #include "pseffectanchor.h" 00024 00025 struct iSpriteCal3DState; 00026 struct iSpriteCal3DSocket; 00027 00032 class psEffectAnchorSocket : public psEffectAnchor 00033 { 00034 public: 00035 00036 psEffectAnchorSocket(); 00037 ~psEffectAnchorSocket(); 00038 00039 // inheritted function overloads 00040 bool Load(iDocumentNode* node); 00041 bool Create(const csVector3 &offset, iMeshWrapper* posAttach, bool rotateWithMesh = false); 00042 bool Update(csTicks elapsed); 00043 psEffectAnchor* Clone() const; 00044 00045 // these functions are overridden, because the parent mesh takes care of position/sectoring 00046 // we want to override these functions, because the default behaviour is for the effect to manage it 00047 void SetRotBase(const csMatrix3 & /*newRotBase*/) {} 00048 void SetPosition(const csVector3 & /*basePos*/, iSector* /*sector*/, const csMatrix3 & /*transf*/) {} 00049 void SetPosition(const csVector3 & /*basePos*/, iSectorList* /*sectors*/, const csMatrix3 & /*transf*/) {} 00050 00054 const csString &GetSocketName() const 00055 { 00056 return socketName; 00057 } 00058 00062 void SetSocket(const char* name); 00063 00064 private: 00065 00066 csString socketName; 00067 iSpriteCal3DSocket* socket; 00068 size_t meshID; 00069 csVector3 initPos; 00070 csRef<iSpriteCal3DState> cal3d; 00071 }; 00072 00075 #endif