Planeshift

pseffectanchorsocket.h

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00001 /*
00002  * Author: Andrew Robberts
00003  *
00004  * Copyright (C) 2003 Atomic Blue ([email protected], http://www.atomicblue.org)
00005  *
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation (version 2 of the License)
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017  *
00018  */
00019 
00020 #ifndef PS_EFFECT_ANCHOR_SOCKET_HEADER
00021 #define PS_EFFECT_ANCHOR_SOCKET_HEADER
00022 
00023 #include "pseffectanchor.h"
00024 
00025 struct iSpriteCal3DState;
00026 struct iSpriteCal3DSocket;
00027 
00032 class psEffectAnchorSocket : public psEffectAnchor
00033 {
00034 public:
00035 
00036     psEffectAnchorSocket();
00037     ~psEffectAnchorSocket();
00038 
00039     // inheritted function overloads
00040     bool Load(iDocumentNode* node);
00041     bool Create(const csVector3 &offset, iMeshWrapper* posAttach, bool rotateWithMesh = false);
00042     bool Update(csTicks elapsed);
00043     psEffectAnchor* Clone() const;
00044 
00045     // these functions are overridden, because the parent mesh takes care of position/sectoring
00046     // we want to override these functions, because the default behaviour is for the effect to manage it
00047     void SetRotBase(const csMatrix3 & /*newRotBase*/) {}
00048     void SetPosition(const csVector3 & /*basePos*/, iSector* /*sector*/, const csMatrix3 & /*transf*/) {}
00049     void SetPosition(const csVector3 & /*basePos*/, iSectorList* /*sectors*/, const csMatrix3 & /*transf*/) {}
00050 
00054     const csString &GetSocketName() const
00055     {
00056         return socketName;
00057     }
00058 
00062     void SetSocket(const char* name);
00063 
00064 private:
00065 
00066     csString socketName;
00067     iSpriteCal3DSocket* socket;
00068     size_t meshID;
00069     csVector3 initPos;
00070     csRef<iSpriteCal3DState> cal3d;
00071 };
00072 
00075 #endif